Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Unique Unique Units
   
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Tags: Units, Upgrades
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4.627 KB
7 Sep, 2020 @ 8:25am
8 Sep, 2020 @ 8:39am
23 Change Notes ( view )

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Unique Unique Units

Description
WARING

Due to needing to use leftover promotions to give the combat bonus in forests to some Harmony uniques, this mod causes a bug where some unit icons and upgrade screens do not display correctly.
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Unique Units start with perks they would get passively upon upgrading, with some other extra buffs to diversify them.

Unique units that start with a passive perk they get later do not gain a second copy of that perk upon upgrading.

This mod works by creating a dummy unit upgrade when you unlock a unique unit with a single option containing the desired effects.

Simply select it when you unlock your uniques.
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To resolve a UI error from the dummy perk system, the secondary affinity requirement for Hybrid Unit upgrades was removed.

This effectively makes little difference: for example you can now unlock an Evolved Immortal at 10 Harmony 3 Purity instead of 10 Harmony 4 Purity.
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Harmony

All Harmony uniques heal for 10HP in Miasma and never take damage from Miasma.

Xeno Swarms and Xeno Cavalry start with +20% Strength in Miasma, All Terrain costs 1, and a 30% Combat Strength boost in Forests.

Rocktopus starts with the ability to generate Miasma in orbit.

Xeno Titan starts with +50% Strength when defending against Ranged, 20HP upon killing enemy unit, and 10 automatic healing each turn.
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Purity

Battlesuit starts with +30% Strength when defending. When it heals, it heals 10 more health.

Aegis starts with Blitz (Can make an extra attack if it has the movement), can move after attacking, and +10 healing to adjacent friendly.

LEV Tank starts with +10% Strength per unused movement and 15 HP splash damage.

LEV Destroyer starts with +30% Ranged Strength when attacking, 15 Splash, and Blitz.

Ranged Strength nerfed from 74 to 50 and from 104 to 75 respectively, no longer gains 10HP Splash upon upgrading, and Purity Perk B choice changed to +30% Strength while defending.
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Supremacy

All Supremacy uniques gain 20% bonus Strength while in friendly Orbital Coverage.

CNDR starts with +10% Strength per adjacent friendly unit and +30% Strength in friendly territory.

CARVR starts with +10% Strength per adjacent friendly unit and a flat +10% Strength if it is adjacent to a friendly unit.

SABR starts with 4 range and the ability to attack over terrain obstacles.

ANGEL starts with the ability to move after attacking, all terrain costs 1 movement. (Does not stack) Also increases healing for adjacent units by 20.
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Harmony / Purity

Architect assist and inhibit actions start at 20%, Perk A now boosts it to 30%.

Immortal starts with automatic +15HP healing. Perk A choices replaced: Harmony gets the ability to move after attacking, H/P gets +30% Strength defending, and Purity gets +1 Movement.

Throne starts with an inherent -15HP to inhibited units and +15HP to assisted units.
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Purity / Supremacy

Drone Cage's Deploy Aid Drones ability starts as a 20HP heal. Perk A now increases it to 30HP.

Autosled can move after attacking and starts with 5 movement. Purity +1 Movement and P/S +30% Strength when flanking Perk B choices swapped.

Golem starts with a +50% Strength when defending and an additional +50% Strength when defending against ranged.
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Supremacy / Harmony

Geliopod can move after attacking. Starts with +30% Strength while attacking.

Nanohive drone damage starts at 20HP, increases to 30HP with Perk A.

Aquilion starts with capacity for three aircraft and three movement as well as automatic 10HP healing every turn.
3 Comments
knjaz 23 Mar, 2022 @ 6:42pm 
ah ok thanks for responding
Galgus  [author] 23 Mar, 2022 @ 3:22pm 
It does not add any unique units to sponsors, it only modifies the Affinity unique units.
knjaz 21 Mar, 2022 @ 9:01am 
so every civ gets a unique unit?