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cp_minecraft
   
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Game Mode: Control Point
File Size
Posted
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2.911 MB
5 Sep, 2020 @ 12:38am
9 Sep, 2020 @ 12:47am
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cp_minecraft

Description
My first take on making a minecraft map, I hope its good!

Also I have a server!
the server has many of the maps i made on there! including this one!
IP: 192.184.110.146
9 Comments
Hat Kid 14 Dec, 2020 @ 1:13pm 
hehe Creeper go boom boom
Angry Bones 13 Sep, 2020 @ 10:23am 
Everybody gangsta until the creeper comes in
Zach  [author] 10 Sep, 2020 @ 10:06pm 
Thanks Lord Revonworc! I'll try to make this map as fun and enjoying as possible. I'm new to this stuff so any and all help is greatly appreciated.
Revon 10 Sep, 2020 @ 9:47pm 
I just checked out your map. It's cool. I love the idea of playing this game in Minecraft. Using lava & TNT blocks as environmental hazards is also nice, & I once wound up falling below the map, & was pleasantly surprised to find the void down there
As for gameplay, it could be better
1st, map's too small. The teams spawn right next to each other so there’s lots of spawn killing. You should increase the size of the map a lot, & make larger bases. More then just a spawn room
2nd is point placement. Because all are so close to RED spawn, capturing them is hard, & the point in the cave is the worst. Since RED spawns right next to the point, & the cave has only 1 way in, you've created a nasty chokepoint. I'd recommend adding 3-4 ways in, where 2 can be used by BLU, & the rest by RED. Don't put spawn next to any points, either
I do see a lot of promise here & think this map could be pretty fun with a good rework. I'd say keep working on your craft, & good luck!
Zach  [author] 8 Sep, 2020 @ 10:10pm 
Thanks for the tips! Also i did put particle effects but i guess the particle effects didn't get packaged with the map, i use lots of particles like smoke for the torches, lava pops and the TNT explosions, I tryed to stay as minecrafty as possible, I'm also thinking at making a nether portal that can teleport you to the nether i think that will be a neat idea! maybe ill make the map bigger I'm not sure though.
Zhiris 8 Sep, 2020 @ 8:26pm 
All the texuture/skybox issue's are fixed indeed!
It's a rather cute looking map right now, I am still a bit claustrophobic with the limited space but it sure does feel like a Minecraft map so that achievement is accomplished.

Also some tips:

- The default camera is placed under your map now and shows your map from below, you can place a spectator camera in Sourcehammer to fix this issue. (tutorials are out there)

- I see you played around with the effects like burning and changing colours of a block when capture which is always a nice touch, maybe you can look into the effects list when you remove that TNT block so you got a visual when it explodes.
Might not be the same as Minecrafts explosion but it sure helps to get any visual!

- Your lighting on the torches is a bit too close to the object so you get shadows on them I would recommend placing them a bit further away from them, also you can apply a flikkering effect over them to make it look like a cave with torches!
Zach  [author] 8 Sep, 2020 @ 4:37am 
the textures should be fixed
Zach  [author] 7 Sep, 2020 @ 12:54pm 
I'm sorry i started map making some time ago and i wanted to get to more fun ideas for me and one of the ideas were making a minecraft map, so i did that i had fun making it and every thing was good, i thought it was good enough for a workshop post, so i did that but i guess the custom textures for the skybox and everything else needed to be packaged with the map file i guess, again I'm new to this stuff, I thought the textures were going to be in the map file already but i guess i was wrong, ill try to get help at the site you told me to visit.
Zhiris 7 Sep, 2020 @ 5:26am 
I'm sorry to bring this to ya, but it isn't good at all.
Besides the really small map and use of the classes by working around the obstacles etc.

Your map has no working Skybox so it leaks all over the place, plus a lot of textures are missing.
The entire blue spawn building is just one big pink box.
Look for some advice and forums to see how to fix this, I would advice TF2Maps.net .
That website has good people on it and you can use it before you upload maps on the workshop so people can give you feedback before you publish it.