Crusader Kings III

Crusader Kings III

536 ratings
More Navigable Rivers 2
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260.235 MB
4 Sep, 2020 @ 5:02pm
11 Oct, 2024 @ 2:40pm
19 Change Notes ( view )

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More Navigable Rivers 2

Description
Now updated for 1.16.x

This map overhaul changes rivers and waterways across the map. Adding over 450 river tiles across 74 river systems and the ability to traverse several major lakes.

Features:
Added and extended Several River Systems to make them navigable for fleets.
  • South-Western Europe: Duero, Ebro, Guadalquivir, Guadiana, Tajo
  • Western Europe: Dordogne, Humber, Loire, Ouse, Nene, Rhine-Meuse, Rhône, Seine, Severn, Shannon, Somme, Thames
  • Northern Europe: Elbe, Ems, Göta älv, Motala Strom, Oder, Weser, Vistula
  • Central Europe: Arno, Danube, Po, Tiber
  • Eastern Europe: Don, Kuban, Narva, Neman, Northern Dvina, Samur, Southern Bug, Terek, Volga, Vyg
  • Southern Europe: Axios, Maritsa
  • Middle-east: Nile, Tigris-Euphrates, Kura, Ceyhan, Seyhan
  • Central Asia: Amu Darya, Syr Darya, Ural, Uzboy
  • Northern Asia: Angara, Ob, Selenge
  • Western India: Indus, Narmada, Sabarmati, Tapil, Mahil
  • Eastern India: Ganges, Mahanadil
  • Southern India: Godavaril, Krishna, Penna, Palar, Ponnaiyar
  • North Africa: Oum Er-Rbia, Sebou
  • West Africa: Bahr el-Ghazal, Bandama, Chari, Komoe, Konkoure, Nianda, Niger, Sassandra, Senegal, Volta, Yobe

Compatibility:
-CK3 1.12.x - 1.16.x
-Will conflict with other mods that alter the province map or adjacencies

Compatibility Patch / SubMods:
Ports on major rivers - by misha_archmage
Darker Paper Sea - by Arthur Revan

Potential Issues:
-Crossing points leading to province that they should not.
-Unit/City modules appertaining outside of its province border.
Let me know if you find any of these.

Direct Download and Legacy Support on
Paradox Forum Thread[forum.paradoxplaza.com]

240 Comments
Wafloon 17 hours ago 
Thanks for the upcoming update! We really appreciate how long you’ve maintained this mod and the work you’ve put into keeping it going.

Could I please ask that you avoid using wildcards to suppress compatibility warnings in future versions?

Using 1.18.* would be totally fine, but 1.*.* can cause confusion and it currently shows the mod as compatible with 1.18 when it isn’t.

Thanks again :D
Licarious Fenrir  [author] 23 hours ago 
I have plans for updating but it might take a week or two.
理查德·郯 27 Oct @ 8:22pm 
A fascinating mod. But I worry that after the next DLC, this mod will not be able to use, as the map will expand. Is there any plan of updating?
Licarious Fenrir  [author] 18 Oct @ 5:56am 
@3030401391
In map_data/default.map there are 2 lines with the word "Duldrums". you are going to want to remove the leading # from the first and add one to the second.
3030401391 18 Oct @ 5:55am 
This mod is absolutely fantastic! Would you consider making the unknown sea area between the Guinea Coast of Africa and the Canary Sea navigable as well? If it becomes passable, the two sides of the map could be connected seamlessly.
kanie guest 14 Aug @ 10:19am 
There's a little bug on a Morocco river where it overlaps with a lake.
SID 28 May @ 11:40am 
@wanderingswordsman yes just disregard it completely it was a change a year or so ago and a lot of places haven't really updated past it yet
Licarious Fenrir  [author] 27 May @ 3:59pm 
@oloolo1661
This one should be file. There will probably be some visual issues whit the new rivers not looking like they have water in them when you zoom out to the paper map.
oloolo1661 26 May @ 5:14pm 
is this mod compatible with mods that alter map graphics - for example, this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3378722062
Licarious Fenrir  [author] 6 May @ 2:49pm 
still working, Paradox has not done any relevant map changes in the past 6+ months.