Cities: Skylines

Cities: Skylines

111 oy
Import Export Breakdown
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
446.434 KB
2 Eyl 2020 @ 12:44
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Import Export Breakdown

Açıklama
Breaks down import/export information into raw/processed materials.

Changes the colours slightly for import/export buildings so that it's clearer to see whether they are transferring a raw material or a processed one. I found that it was pretty unhelpful to see a building both importing and exporting the same thing, this makes it easier to see - and easier to improve your city!

Read more about the Supply Chain here: https://skylines.paradoxwikis.com/Supply_chain

Features
* Industrial Extractor and Industrial Processor buildings coloured differently based on the stage of the product
* Lighter colour = raw, darker colour = processed

Not Implemented (yet!)
* Update the legend to show the difference
* Apply to trucks also
23 Yorum
RedStone Assassin 28 Ara 2022 @ 22:12 
Hope this gets fixed. Love this mod! :hardhat:
ctcatuga 21 Ara 2022 @ 17:06 
I really hope this gets fixed. Love this mod!!
ctcatuga 21 Ara 2022 @ 17:06 
Pg 2:
System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
ctcatuga 21 Ara 2022 @ 17:06 
Pg 1:
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
at ImportExportBreakdown.Redirection.Redirector.PerformRedirections (UInt64 bitMask) [0x00000] in <filename unknown>:0
at ImportExportBreakdown.ImportExportBreakdownMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr,
Rotiti 14 Ara 2022 @ 7:14 
Throw exception as
--
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
ctcatuga 13 Ağu 2022 @ 16:16 
I don't understand what tab is supposed to show the different colors? I have clicked under every tab I can see/think of, and I don't see a difference in any of the colors as it's displayed in the pictures above...

What am I doing wrong??
jkm  [yaratıcı] 23 Eyl 2021 @ 13:56 
@Darkangel - I'm afraid I haven't had much time to work on this mod recently. I'll aim to fix this at some point, but in the meanwhile I'll upload the source to GitHub shortly and will accept pull requests from anyone for bug fixes or those unimplemented features.
Darkangel 18 Eyl 2021 @ 9:49 
This is also interfering with the graph of cargo connections mod with the numbered stats of imports and exports. Also it doesn't seem updated to industries as the only colour difference i see is the new industries vs old ones where one is lighter than others whether its conflicting with my industry rebalancer mod not sure however its not showing what you are saying its supposed to show.
Darkangel 16 Eyl 2021 @ 13:47 
Not Implemented (yet!)
* Update the legend to show the difference
* Apply to trucks also

Why not, still waiting for update??
Darkangel 15 Eyl 2021 @ 13:25 
ok so you still haven't fixed this mod yet. Its like the other import export one he hasn't updated to stop fish exporting so the fish factory can get the damn fish instead of going straight past it to sell it off remotely the other side of 81 tiles. Omg isn't there any mod that fixes this no has he got no import of goods just the raw materials and no export f goods. You still cant work out your 3 shades of oranges yet ok next.