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Bolt Action - Operation Market Garden Mega Map
   
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File Size
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919.703 KB
27 Aug, 2020 @ 2:42am
11 Nov, 2020 @ 7:11pm
2 Change Notes ( view )

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Bolt Action - Operation Market Garden Mega Map

In 1 collection by VivvyOfTheLake
Robot's Bolt Action Mods
13 items
Description
A massive 12' by 8' wargame map that consists of four smaller maps, made to match those depicted in Scenarios 21, 22, 23, 25, and 26 in Campaign: Market Garden, a supplement for Bolt Action.

THIS MOD USES ASSETS WITH PERMISSION FROM: Baryonyx & Kendo353

This map is incredibly huge for a game of Bolt Action, and it's recommended to only use a small portion of it for regular Bolt Action games. I've scripted a 'table control' which adds borders to each of the 6' by 4' quarters of the map and a 'reset' button that moves these borders out of sight to allow for a game spanning the entire map.

These maps are used in a variety of ways in Campaign: Market Garden - cut off the enemy's only supply route, hold off against a force three times as strong as your own, delay the enemy's advance, mount a planned withdrawal, and whatever other scenarios you can think of with these maps! While they're designed to be used in Market Garden battles, these maps could easily pass as any Western European setting - France, Belgium, even parts of Germany!

Update Changelog
  • Removed states from the hedges - changing states would make it really hard to change it back.
  • Fixed most of the z-fighting (flickering) of the dirt roads.
4 Comments
THE MIGHTY PROLAPSER OF MALES 7 Jan, 2024 @ 9:25am 
Please fix the roads.
usevalue 5 Jan, 2024 @ 6:33pm 
The road textures on this aren't working for me right now. I like it otherwise!
koishi komeiji 4 Jul, 2021 @ 4:29pm 
funni tf2 weapon naem
Baryonyx 27 Aug, 2020 @ 9:54am 
Nice. I like large maps because they give you tactical freedom. Also, I really like the idea of the seperation cross.

However, I would recommend that you rearrange the grass tufts. Right now they are all pretty evenly spread across the map and it doesn't look very natural.
Also, you have flickering / Z fighting on your dirt paths, so take every second one and lift or push it down ever so slightly.
You used my hedge models and sunk them into the ground to make smaller hedges. Which is fine, but you left the second state on, so when you switch to that, the hedge kind of breaks because the second state is not locked. I'd recommend you remove the second state, since the hedge is not really reversible from the second state if sunk in that way.
So just a few things I would change to make the map perfect, but it is already quite good.