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However, I would recommend that you rearrange the grass tufts. Right now they are all pretty evenly spread across the map and it doesn't look very natural.
Also, you have flickering / Z fighting on your dirt paths, so take every second one and lift or push it down ever so slightly.
You used my hedge models and sunk them into the ground to make smaller hedges. Which is fine, but you left the second state on, so when you switch to that, the hedge kind of breaks because the second state is not locked. I'd recommend you remove the second state, since the hedge is not really reversible from the second state if sunk in that way.
So just a few things I would change to make the map perfect, but it is already quite good.