Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think there is a problem using "All In" can you check it out pls
I have a question.
I want to control the chip that changes when the 'Convert' button is pressed
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2427993068
-- Feature: Auto side pots in many cases. Goal is all.
-- Feature: Shuffling through Reset and Deal are done using atmospheric noise -- this is accomplished through API calls to random.org . Falls back to standard. Don't get your IP Banned!
-- Feature: Offering new layout options -- run '/execute layout.tableSetupOval(8)' or '/execute layout.tableSetupOval(6)' to use them! GUI is forthcoming.
-- Feature: Offering bet enforcements. [Options-->Host Settings-->Betting Rules] Currently, only Max Bet works properly. Engage it by checking off the header.
-- Feature: Entirely redone action system as we move towards a more automated run. Sidepots are mostly automatic in creation now.
-- Feature: System is faster thanks to reduction in unnecessary wait calls, as well as changing how chips are counted in zones (avoiding creation of unneccessary arrays)
-- Feature: UX option to present dealt cards flipped over in hands. Find it in UX Settings --> Deal Face Down
-- Bugfix: Some menu items for player buttons had stopped working. Fixed
-- Bugfix: Instant check when call required fixed
-- Bugfix: duplication of chips in pot during hybrid mode converts fixed
-- Bugfix: sidepot fail errors fixed [no longer checking if chips have stopped moving, because we spawn stacks now]
-- Bugfix: text objects are now all named for search purposes for initialization
-- Bugfix: When initializing, in the case that objects aren't name, sets up a 10 player table to spawn in appropriate zones and objects. Currently only for oval tables.
-- Deprecation and Removal: getPlayerHandPositionAndRotation, dealToColor
-- Started: Relative Hand Ranking
-- Started: AI Box spawning
-- Started: Full auto action
-- Started: Variable table shape and seating positions
-- Started: Auto Action disabling button, so you can run the table manually yet again.