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ZeroTech-Shield
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.761 MB
25 Aug, 2020 @ 1:54am
11 Sep @ 1:42am
7 Change Notes ( view )
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ZeroTech-Shield

In 1 collection by LingLuo
ZeroTech
8 items
Description
ZeroTech - Shield Expansion Pack
A type of shield developed based on mental technology. Since the shield's resistance is generated from psychic resonance energy, it is collectively referred to as an Energy Shield. It can, to a certain extent, identify attacks that may harm the wearer, providing more intelligent protection compared to conventional shields.
1.Basic: Basic shields with varying attributes and costs, allowing for the creation of energy shields at a lower cost to protect oneself.
2.Opposite: Shields with weaker base performance but specialized for various professions. They exhibit stronger effects when equipped by targeted professions.
3.Era: Shields that can restore resistance by filling them with materials. They have an extremely large capacity but cannot recover naturally. Resistance can only be instantly restored by replenishing materials.
4.Growth: Shields with weaker base performance but the ability to gradually become stronger through various means. Suitable for long-term development in bases.

PS: All the above shields can be used with ranged weapons when equipped.
PSS: All the above shields are immune to EMP.

2025.5.20update
Remake texture
Now children can be equipped with shields
Adjust the equipment position of the shield to the legs


Language: Simplified Chinese;English
Sharing Agreement:MIT
Giturl https://github.com/LingLuo39/ZeroTech/
34 Comments
LingLuo  [author] 7 Oct @ 10:22pm 
@Midnight
If you want to block the vibration effect, simply modify "ZhuanQuanQuan" to true in the XML; To be honest, I personally think that vibration is gentler than spinning
<comps>
<li Class="LingGame.LingGameXShieldCompP">
<ZhuanQuanQuan>false</ZhuanQuanQuan>
</li>
Midnight 2 Oct @ 8:58am 
I assume to change the shield effect/shaking, i'd need to go into the workshop and change the information in the dll files? Cause yeah, the shaking is sort of annoying and some of the effects like the line bubble are off-putting. Still a great mod tho.
Yuryitk 7 Sep @ 10:22pm 
@LingLuo
Thank you! The settlers are happy.
丘比 7 Sep @ 12:31am 
腿部护盾?是腿环!
LingLuo  [author] 24 Aug @ 4:37am 
@Yuryitk

Change ZhuanQuanQuan to true
<comps>
<li Class="LingGame.LingGameXShieldCompP">
<ZhuanQuanQuan>false</ZhuanQuanQuan>
</li>
Yuryitk 22 Aug @ 8:39am 
I love this mod, but the shaking shield effect hurts my eyes.
Can you tell me how to change it to a rotating effect like the Mechanitor shield, or how to reduce the shaking?
With vampire teammates 4 Aug @ 9:46pm 
能不能出一个血肉盾呢, 使其可以吃尸体或者腐烂的尸体来补充 对应的是燃料盾 打碎时候会爆炸
LingLuo  [author] 15 Jul @ 8:47pm 
@青茗 已修复,1.6泰南更新了列表储存的逻辑,储存List<string>从Scribe_Deep变成Scribe_Collections了
LingLuo  [author] 15 Jul @ 7:57pm 
@青茗 大概了解欸是什么问题了,我研究更新下,另外带[Ref 5D8A2776] Duplicate stacktrace, see ref for original表示这是一条重复性红字,无实际内容,要找第一条才有内容哦
青茗 15 Jul @ 9:01am 
Exception ticking 劳曼 (at (138, 0, 101)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5D8A2776] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
1.能源护盾万象在扫描一些内容,存读档后未正常显示护盾值然后循环报错。其他类型的可成长护盾我没有造不确定有没有问题
2.一个文本错误,可升级款能源护盾工业时代后是两个太空时代


版本为1.6