Kenshi
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The School of The Wolf - A Witcher 3 Mod
   
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78.996 MB
24 Aug, 2020 @ 11:18pm
5 Aug, 2022 @ 7:58pm
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The School of The Wolf - A Witcher 3 Mod

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Description
This has been my project for the past couple days, a bit longer than most of my projects by far, but I had some unexpected issues.

The School of The Wolf adds a new race, The Witchers as well as a new Faction, The School of The Wolf. They have a keep you can find but as of version 1 it has no real purpose.

You can recruit Witchers in bars and out exploring, and you can recruit Geralt of Rivia in The Worlds End or start with him in the new start. Version 1 adds one of each, silver and steel swords, the school of the wolf armour, and a new research for al the equipment at Tier 3.

As always, if you want to leave me a tip my patreon and paypal are below. I don't really ever do commissions and this was no exception, I am making this for free for the community because I am a loser with no life.
https://www.patreon.com/Teirdalin
paypal.me/Teirdalin
https://discord.gg/MAAVPqD

Well that is all for now folks, good luck and have fun my Kenshi puppiez, love you all. Mwah, mwaaaahhh! <3 <3 <3

Also, if you find any issues in V1, yell it at me in the comments in all caps plz.

If you want the MCA Patch-
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2210610285

This mod will be expanded in the future into an overarching Witcher mod.
24 Comments
Dvatrij 19 Sep @ 12:37pm 
*Fixed after a couple of reinstalls but still bugs me a little

Y Geralt at the World's End belongs to Tech hunters??:)
I couldnt recruit him because I'm at war with them...
Although I defeated him and imprisoned but after dialogue when I invite him to party, just nothing happens.(:

And... why he has so poor quiality swords? It should be masterpiece of blacksmith art...(:
Dvatrij 16 Sep @ 7:13am 
Somewhy I can't see this mod in modlist when launching the game
Like I'm not subscribed
But I am!:)
What's the exact name of it? Maybe I'm partly blind lol
GeneralGuinness 7 Aug, 2024 @ 8:11am 
Having some trouble finding the keep
Savior 2 Sep, 2022 @ 2:15pm 
@Devcutter I had this idea also, however i have really done much on it. However Teirdalin has a buch of mods that are really great and would fit into the witcher wonderfully. Dawn of Simatar has several really nice additions like a total world overhaul, goblins, orcs, crazy monsters and what not. There is also a modder that made the mother of dragons and it has a dragon with mod. I hope you complete this witcher universe and i would love to play it. I just dont have the time to get on the editor and made it. However, do have several mods i have found that would fit into this world if you would like the names of some.
Devcutter 2 Sep, 2022 @ 12:52pm 
o thats nice !so far i have a whole bounty systems with some modified creatures i intend to build some quest line as well that will upgrade the kaer into real fortress depending on the implication of players
i have some potions and crafting done i intend also to add other kaer into it with other schools
some special items for taming the new beefy monsters :P
and as much lore as possible
Teirdalin  [author] 1 Sep, 2022 @ 7:36pm 
Absolutely, on the condition that you actually significantly go deeper into the mod than just using already existing mod assets, and instead also add new Witchery stuff in with it that Kenshi workshop doesn't already got.
Also my other mod is literally the witcher drowners, so that can be a resource too.
Devcutter 1 Sep, 2022 @ 4:03pm 
hello there i am making a witcher universe mod is it possible to use some assets from your mod ?
off course credit would be given :D
Wulf 8 Aug, 2022 @ 6:01pm 
Thank you
Teirdalin  [author] 5 Aug, 2022 @ 7:59pm 
Opening it up in the CK.
Yep, an update broke it a bit. It should be working now.
Also the dialogue has a 48hr cooldown if declined.
Wulf 5 Aug, 2022 @ 7:43pm 
happens to me make a new game and talk to him I don't think importing will fix it