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NekoMilo isn't
Shaman2525 I've not used that mod but it should be possible
JOKESTER215 I understandn't
To other people saying they have a problem months ago:
georgedorn I don't think arrows collider with player characters, actually. It should be just zombies.
Oh, yeah, having a separate build 42 mod makes sense.
Plz updaet: I think arrow trajectory would likely have to work quite differently. If they've added new anti-cheat, maybe the client can't just spawn items like arrows, so the server will have to do it, so the arrow flight will look laggy. That said, I wonder if my code is takes up a lot of bandwidth by moving an item every frame. So I might have to think about what to do server-side and what to do client-side and how to communicate between the two for a good result. I... don't feel like doing it
Five months later, okay, so wikipedia has a page on projectile motion. Someone edited it to delete a load of maths citing a wikipedia rule but here's an old version
https://en.wikipedia.org/w/index.php?title=Projectile_motion&oldid=995634941#Angle_%CE%B8_required_to_hit_coordinate_(x,_y)
I notice someone edited it again and brought back the maths, though, which is nice. https://en.wikipedia.org/wiki/Projectile_motion#Angle_%CE%B8_required_to_hit_coordinate_(x,_y)
So I just copied that formula in Lua and it worked.
Also merry christmas
Someone trying the mod and it not working: