Arma 3
51 ratings
World War 3: Southern Front
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
1.408 MB
25 Jan, 2014 @ 3:20pm
28 Jan, 2014 @ 8:00am
4 Change Notes ( view )

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World War 3: Southern Front

Description
It's July 2037, The CSAT opened the 3rd World War. Everywhere on the world is war. This massive multiplayer war takes place in the southern end of altis. Just decide for which side do you want to fight and have fun :D

Features:

-> more than 60 playable Units
-> Player and AI's respawn after 10 seconds
-> Random Weather
-> Vehicles are respawning
-> Halo Jump avaible from Flagposts in base
-> Bluefor/Opfor Base with guards
-> AI First Aid Support
-> Artillary Service
-> Script that clears laggs


Sorry for my bad english, but I'm German.

==> Created for more than 70 Players!!!

==> Please rate

==> Please tell Bugs in the Discussions

==> ToDo-List <=

( "+" = done | "-" = not included yet)

+ Bluefor/Opfor Aircrafts
+ Bluefor/Opfor Infantry
+ Bluefor/Opfor Artillary
+ Secrets
+ kind of trenches
+ better gameplay
+ more trenches
- Ingame Pictures

==> How to play it in Singleplayer <==
1. Subscribe this Mission
2. Start Arma 3
3. Go to Multiplayer
4. Create new Session
5. Make sure you host this in LAN
6. Press start
7. Have fun xD

=> For all these guys who say the scripts make it more laggy, you are WRONG, all destroyed vehicles and died units will be deleted after 10-60 seconds

=> Runs with nice perfomance on my notebook with 6gb ram, nvidia gforce gtx 800 and intel i7
Popular Discussions View All (1)
2
30 Jan, 2014 @ 6:57am
PINNED: Bugticker
D҉e҉n҉n҉i҉s҉
22 Comments
Vac 26 Oct, 2017 @ 12:04am 
calm down people this mod is overall good just needs to be a bit bigger in space and other than that good +1
Webster 30 May, 2016 @ 4:24pm 
i dont see how you guys can criticize someones mod for arma 3 like you think you could make something better quality or even close to it.
OkayIshGamer 27 Feb, 2016 @ 7:22am 
Y'know WW3 if it ever would to be happen would be an full on nuclear war, it woud be over fast.
2 Jun, 2015 @ 5:14pm 
nice but make the battlefield bigger even battlefield's map is bigger than this thing
Sherman 10 Sep, 2014 @ 5:50am 
what script did you use to improve the frames?
Hierophant 5 Feb, 2014 @ 1:28am 
What a mess, performance was fine. The flaw was putting two armies facing each other in a 5KM area. Too hectic, this isn't COD.
Tourkofagos 4 Feb, 2014 @ 9:16am 
Try lowering the AI intensity ...
Tourkofagos 4 Feb, 2014 @ 9:15am 
my i-7 o/c pc cant play this. I will resubscribe again when someone donates me a super-computer ::))
Urostifter 2 Feb, 2014 @ 1:36am 
unsubbed. bad performance
RTEK 1 Feb, 2014 @ 4:15pm 
I just loaded this on my dedicated server that's running on NFO Servers, and it is laggy. Even in the editor this is laggy.

I've pulled the two sides apart to be farther away from each other at the beginning, and that seems to fix a lot of the issues at launch. The problem is that so much is going on at the start, that the game has to render it all, which causes the lag. Even on a dedicated server.

I love the concept of this, but I have to get it working smoothly, or else anyone who joins my server will simply leave when they too have performance issues.