Total War: WARHAMMER II

Total War: WARHAMMER II

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Eater's Roster Expansion
   
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Tags: mod, Units
File Size
Posted
Updated
28.457 MB
22 Aug, 2020 @ 5:23pm
22 Dec, 2020 @ 12:54pm
7 Change Notes ( view )

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Eater's Roster Expansion

Description
This mod adds a few units to some factions of the game. All units are designed to fulfill a purpose without altering the game balance or the specific strengths and weaknesses of a culture.
Some of the units aren't explicitly listed in the lore while others are. However there is no unit which contradicts the lore. If you have suggestions about units which could fit in this mod, feel free to comment them.

Compatiblity
Shouldn't be used with my Norscan Roster Overhauls because of redundance which I might work on one day. Otherwise this mod should be compatible with everything.


Currently this mod adds two buildings and nine units for four factions of the game. I plan to add more from time to time but the pace always depends on time and motivation. Thus I can't say if or when I'll add more.

Everything is balanced for Vanilla.
Click here to get to the SFO version: SFO Version

Units

Empire
  • Imperial Sergeants:
    Heavy melee infantry unit with good defensive values
  • Taal's Chosen:
    Medium infantry unit with two-handed axes and high damage potential. Only recruitable from the Bastion of Taal

Norsca
  • Bondsmen:
    Elite cavalry unit with unit cap of 2
  • Tribesmen:
    Weak and cheap melee infantry unit which is recruitable from every town and city (except ruins) without the need to build a specific building
  • Tribal Skirmishers:
    Ranged version of Tribesmen

Bretonnia
  • Armored Yeomen:
    Armored spear-unit
  • Armored Yeomen Archers:
    Armored archer-unit
  • Dismounted Knights:
    Elite melee infantry unit with unit cap of 2. The cap can be increased by building Castles of the Realm (up to a maximum of 10).

Wood Elves
  • Talsyn Hawks:
    Armored spear-unit

Stats and graphics are visible in the images.


Buildings

Empire
  • Bastion of Taal:
    Needed to recruit Taal's Chosen alongside some other advantages. Can only be constructed in Talabheim.

Bretonnia
  • Castle of the Realm:
    Increases unit cap of Dismounted Knights by 2 alongside some other advantages. Can only be constructed in Couronne, Carcassone, Bordeleaux and Copher.


Thanks to the old Glory mod which variants and textures helped me in creating two of the units.

Please feel free to rate this mod if you like as it really keeps modders like me motivated to continue the work.
Popular Discussions View All (1)
0
26 Jan, 2021 @ 9:59am
Which unit would you like to see implemented?
The Eater
27 Comments
Kepa 18 Apr, 2022 @ 9:05am 
are this mod going to move to wh3?
The Eater  [author] 17 Jun, 2021 @ 4:49pm 
That's okay, you can do with this whatever you want. I'm happy that you're going to make it compatible with Lily's mod.
Ciaphas Cain 17 Jun, 2021 @ 3:14pm 
I thought as much, except the location bit haha
I'm going to make a compatible submod to Lily's Bretonnia Overhaul so your units work with his buildings if that's ok?
Of course I'll link your mod & credit you
The Eater  [author] 17 Jun, 2021 @ 7:49am 
It's a building which can only be built in Talabheim
Ciaphas Cain 16 Jun, 2021 @ 7:48pm 
" Bastion of Taal" - I'm not too familiar with the whole old / new world so is this just a building or is it a building in a particular settlement?
Lou Tibus 11 Apr, 2021 @ 3:38pm 
I had an issue. The Tribal Skirmishers couldn't all climb the ladder during a siege where I was being attacked.
I don't know if that could happen with others units.
Thx for reading ^^
The Eater  [author] 3 Feb, 2021 @ 3:34am 
It was a bug which affected some units and has been caused by a mistake I made. I fixed it and the skills and technologies should work now for all units. I want this mod to fit into the game and therefore this is very important for me aswell. So if you still encounter anything you'd like to see changed, please report back to me.
♥♥♥♥♥♥♥♥♥♥♥ 2 Feb, 2021 @ 11:54pm 
Really cool idea, I'll give your mod a try and I hope it proves to be all it could be!

That said, I am really concerned about these comments regarding the lack of attachment of your units to any of the skill/tech trees. Scaling units and upgrades are part of what makes the game special so I hope this has either been fixed or is being worked on, and I'll make sure to update with a comment based on what I find
The Eater  [author] 22 Dec, 2020 @ 12:56pm 
It should be fixed now. Please tell me if you still encounter this or other problems :)
The Eater  [author] 22 Dec, 2020 @ 12:36pm 
I'm sorry, this is a mistake. There are a few units which aren't affected by enough skills or events. I don't know what happened as I did this^^
Thanks for telling me. I wouldn't have noticed it otherwise. I will try to fix it as soon as possible