Source Filmmaker

Source Filmmaker

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Plague Doctor
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Model
Models: Character
Tags: SFM
File Size
Posted
101.909 MB
19 Aug, 2020 @ 2:31pm
1 Change Note ( view )

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Plague Doctor

Description
Plague Doctor made by FedeOde on Sketchfab then modifed to Skyrim by PraedythXVI then changed and modifed by me and my friend Twisted Corridor.

Comes with Cane and removeable hat and mask but they are connected to the head so don't blame me if they move when you move the head.

Credits
PraedythXVI for making the modified version for Skyrim
FedeOde for making the model
Me and Goopheus for fixing up the model for SFM

Under Creative Commons https://creativecommons.org/licenses/by/4.0/
Attribution 4.0 International

You can use the Model in any uploads but give credit that is due. People work hard on models so giving credit helps them branch out their work.




The shiny fix has been provided by PallysCafe in the comment section so major thanks to them.

Includes:
skyrim\cane.mdl
skyrim\plague_doctor.mdl
Popular Discussions View All (1)
2
9 Oct, 2021 @ 6:27pm
Art
Mr Shadowblood
26 Comments
RyderGames1983 13 Sep, 2022 @ 9:11pm 
SCP-049 has breached!
TTV/PallysCafe 18 Jun, 2022 @ 1:19pm 
and do this with the phong on the coat //"$phong" "1"
TTV/PallysCafe 18 Jun, 2022 @ 1:17pm 
$envmaptint is .2 .2 .2
TTV/PallysCafe 18 Jun, 2022 @ 1:16pm 
Replace this:
"$phong" "1"
"$phongexponent" "50"
"$phongboost" "1"
"$phongfresnelranges" "[0.5 6 15]"
"$ambientocclusion" "1"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$envmapsaturation" "1"
"$normalmapalphaenvmapmask" "1"
with this:
"$phong" "1"
"$phongexponent" "20"
"$phongboost" "1"
"$phongalbedotint" "1"
"$phongtint" "[1 .95 .95]"
"$phongfresnelranges" "[0.5 6 15]"
"$ambientocclusion" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[]"
"$envmapcontrast" "1"
"$envmapsaturation" "1"
"$normalmapalphaenvmapmask" "1"
Mr Shadowblood  [author] 24 Aug, 2021 @ 12:43pm 
yup enabling light, also try moving the camera when doing it.
obamnasmells 24 Aug, 2021 @ 11:51am 
I want to quickly confirm, what you mean by turning it on and off is by right clicking, then unchecking the part which says "Enable Lighting" and then recheck it, right?
obamnasmells 24 Aug, 2021 @ 11:49am 
For some reason, it stays the same. However I have seen that when I turn lighting off, the mask becomes a tiny bit of a lighter shade of black/gray, so I think it is registering, however the coat and is still its chromy/silvery color.
obamnasmells 24 Aug, 2021 @ 11:46am 
Alright, I'll try that now
Mr Shadowblood  [author] 24 Aug, 2021 @ 11:44am 
Maybe try save the session, exit sfm, load up save, and turn lighting on and off.
obamnasmells 24 Aug, 2021 @ 11:26am 
So I tried to turn the lighting off and back on, but the coat doesn't change. It stays its silver color, any help?