Cities: Skylines

Cities: Skylines

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Joyride
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5.875 MB
11 Aug, 2020 @ 1:42pm
16 Aug, 2020 @ 1:18am
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Joyride

In 1 collection by drakkart
Joyride
9 items
Description
Version 1.1 i managed to update the map and fixed the little tsunami at start of a new game and some minor stuff.

Theme/LUT: Realistic Temperate and Boreal by Reaper / RelightNeutral

Connections:
- 4 Highway
- 4 Train
- 4 Ship
- 3 Plane

provided Services:
- Power
- Water
- Observatory (you like tourists, right?)
- Garbage collection, reaching into the startsquare was unintended but required for the observatory otherwise it would constantly complain about garbage.... if you use the provided start intersection trucks should show up after a while, they just need to drive quite a distance.

Trees: 116k, mix between vanilla and low tri trees. Tried a more detailed look for the swamp but it would have ended up with 900k only for the reeds.
Props: < 5k

Clearly a fantasy map, everything was made by hand, no heightmap or plopped networks. I wanted this map to suit everyone including console users or low performing rigs, hence no mod requirements.

Description:
Joyride is a very fast forward map with lots of resources and all kind of fish. The map is optimized for leading traffic fast through the map to reduce agent count as good as possible, feel free to build big. The map features a 2km long flat land strech that is intended to house an airport with the runway lights pointing to the south west at exacrly the angle planes will come from and leave to so if you ever wanted to build a custom airport with planes coming in straight at your runways... you could ofc also just plop one. if you are doing a custom airport build on this map please share.

Backstory:
Your asssitant enters the office.
"Good morning mayor, first day in the office and already good news, the construction office called the dam is operational thus we have power and water now."
"Thank you becky that is good news indeed, i guess there is going to be a final meeting?"
"yes, i already scheduled a meeting. But there is one more thing mayor, the former mayor entrusted me to pass this on to you the day he passed away." she puts a letter on your desk
"he - passed away?"
"yes, drowned in his bathtube as far as i know."
"okay, thank you, let me read that."

Dear college,
if you are reading this then my worst assumptions came true and i am gone. This ofc is none of your business but i wanted to let you know what happened in the recent weeks when i was clled to sit on this chair.
When the government guy showed me around the land to inspect it i raised the question how it came to be that this land was not being settled on earlier. i was told that the magma chamber still has activity and after the last eruption causing the little island the governemnt wanted to make sure it would be safe. when i was asked when the last eruption was i was given the answer that this was some 600 years ago. Then the guy looked at me and said Listen, i do not care what rumors you heard or something i can just say there is nothing to worry about anymore and so there is no point in digging deeper with such questions.
I had an odd feeling about this. the following weeks while observing the dam construction i had some spare time and was permitted to use the helicopter to make myself more familiar with the surrounding. I discovered a hermitscave in the swamps the guy living there was an old grumpy native probably crazy though. was muttering something about the mountain groawning nd moaning and being cursed ground. i was obviously thinking to loudly into my beard that he is probbly a craze and i might be better of finding some of the farmsfolks which had settled here before. he looked up to me and responded. "farmfolk right! Ghosts they were, white with no faces, at dusk the steelhorse came, then they went into the mountain and soon after it started rumbeling again." before he started talking and petting the wildlife that seems to gather at his cave.
before i left the helicopter the pilot told me "mayor i suggest you focus on the tasks at hand instead of digging into superstitious nonsense." this was the first time he talked to me. Today i wanted to use the helicopter again to revisit the hermit the pilot went away made some calls and then came back telling me the weather would not be optimal for such a flight, we had a clear sky that afternoon. then i decided to write this down to let you know and instructed betty to only pass this on to you should something weird happen to me.

i wish you more luck than i had.

Maphistory / tips / what i learned:
i tried laying out the way the map took shape but steam obviously has a limit on how much description you can add to an item.
Development took about 5 month, i learned a lot from several sources on youtube, check out bonbonb's channel it is an inspirational goldmine. At one ppint i had to start over for a mod ruined the map and also the orientation in regards to the path of the sun was not as intended.
To not mess stuff up again i followed a different approach i'd call HWSRNV standing for Height, Water, Sand, Ressources, Networks, Vegitation. Meaning i started of by sculpting the maps Heigh/Terraint then looked out for possible Water spawnpoints the terrain would provide, then added Sand where sand could be...
Ofc i could still alter stuff later but this actualy helped me to get more in the direction the map was calling for - hope that makes sense. This way also the idea of a map looking great at night came up.
The landscape renderer for the editor and ingame are different, always test how it looks in the game!

if you are interested to in my let's play i suggest you head over to http://youtube.com/drakkart and subscribe
Thanks for reading and

Enjoy!



34 Comments
drakkart  [author] 13 Feb, 2023 @ 12:43am 
Thank you fenrir ;)
FENRIR 12 Feb, 2023 @ 10:23pm 
This looks so lovely, well done!
drakkart  [author] 25 Aug, 2022 @ 12:18am 
Thank you @mrmiyagi hehe i mean it was my first real map intended to be played by people so a little bit more effort was in order ;)
MrMiyagi 24 Aug, 2022 @ 2:20pm 
Great map! Beautifully made, and I love the details like the little dormant volcano and mining pit.
drakkart  [author] 19 Sep, 2020 @ 6:20am 
@Tonje Gram you'd love imgur ; )
i might suggest seperate tracks ... and dun worry my "rail episode" is also going to come in a few weeks...
Tonje Gram 19 Sep, 2020 @ 3:15am 
@drakkart Sorry, I never thought about sharing a picture. Now I have to figure out how to do that. :hardhat: Sadly, I've deleted the savegame. But as I said; I'll start over from scratch and see. If it still doesn't work I'll try with 2 cargo stations on each track. I'll let you know.
drakkart  [author] 18 Sep, 2020 @ 8:49pm 
@Tonje Gram
Got any pictures of your setup to analyze, sometimes 4 eyes see more than 2?
there are some bugs regarding railsystem which i must remember to point out in my LP when building the railsystem for my city. It seems that a railstation for any given part of the supply chain is only able to count as import route or export route. Just try placing a second one - it actually is difficult to explain non visualy. but lets say the only way to import or export for a specialized processing industry area would be a railstation than some of the buildings are stuck to import from this station and others can only export through that station. solution build multiple stations...
Tonje Gram 18 Sep, 2020 @ 1:07pm 
@drakkart Your quote:
drakkart [author] 9 Sep @ 9:17pm " @Tonje Gram I just tested and i am exporting stuff via rail on both tracks.... idon't have imports for i produce everything in more than enough quantities."

I'll start from scratch. Clearly the fault is on my end. Thank you for testing them both. LOVE this map!

drakkart [author] 9 Sep @ 5:15pm "@ Tonje Gram you placed a trainstation? There is no through traffic that is right but the moment you connect them to a trainstation they should work.... well only ofc if it makes sense to use those tracks..."

Yes, placed cargo stations. Have production/factories close by. Exporting a lot - but only by highway. :hardhat:
drakkart  [author] 18 Sep, 2020 @ 4:29am 
@glam_helen thank you! got any nice shots of landing and takeoff on this map?
Glam_Helen 17 Sep, 2020 @ 6:08pm 
The fix for the planes circling is the Vehicle Editor mod. If you set each plane to ascend speed of 1, then take off is perfect. They are set at 1.5 default. I also adjust my landing and turning. You only really need to adjust take off speed, though. Hope this helps :steamhappy: