Half-Life: Alyx

Half-Life: Alyx

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The Harder they Fall pt.2: Hazmat (version 1.1, sorry about removing it earlier, you couldent play it)
   
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Tags: Alyx Addon
File Size
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110.827 MB
10 Aug, 2020 @ 4:45pm
30 Aug, 2020 @ 3:45pm
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The Harder they Fall pt.2: Hazmat (version 1.1, sorry about removing it earlier, you couldent play it)

In 1 collection by Drakon2689
The Harder they Fall
3 items
Description
They shut the door behind you. The hiss of welders, and you are sealed in, an unfortunate way for you to go, really. You don't remember how long you waited in silence, hunger and thirst gnawing at your mind. In a fit of rage, of pain, you commandeer a derelict chair and hurl it at the floor. An ominous rumble, and somehow, seemingly, in an act from a previously indifferent god, the floor crumbles away, revealing a sub-level. The cries of disturbed zombies echo through the catacombs, and… something else.

Dive back into the award-winning (2 Michelangelos and a 'Gotta have it' awards) The Harder they Fall series with pt.2: Hazmat, an atmospheric horror themed 15 minute map focused around an infested combine sub level, picking up right where Breakout left off. It is recommended that you at least read the story of the last level. Hazmat is superior to Breakout in most ways, and I, now more experienced, have upgraded the look significantly. Enjoy, and as always, leave feedback in the comments so I can patch bugs!
Goal: Survive the sub-level

Features:
[REDACTED] encounter
Atmospheric environment
Significant graphical improvements compared to THTF pt.1
15-30 minute map
A ton of starting ammo, and next to none in the level itself
Upgraded starting weaponry
6 gnomes to find
Cinematic ending
Combine fingerprint readers (with corpses provided, no dragging around corpses from the next room over)
26 Comments
λrokh 26 Apr, 2024 @ 2:37am 
Nice one for part two.:steamthumbsup:
My playthrough: https://youtu.be/vCkJKeHqzrg
vincent_g 10 Feb, 2023 @ 4:16am 
My playthrough ----> https://youtu.be/RjPufu_HJ4o
Drakon2689  [author] 21 Apr, 2021 @ 7:53am 
Of course! Any and all feedback is crucial to us developers, I love nothing more when someone takes time out of their day and does a rundown
Skummeh 20 Apr, 2021 @ 3:14pm 
My pleasure and I hope some of it was helpful to you.
Drakon2689  [author] 20 Apr, 2021 @ 3:09pm 
Thank you for the feedback! This was my first foray into heavy environment detail and horror, and I guess I was too eager to get it out to the public. Thanks again!
Skummeh 20 Apr, 2021 @ 7:32am 
Way too short and too light on the combat. I liked the environment visually, though. Feedback here: https://youtu.be/w_zRBmg2AEQ
collindrennen 8 Dec, 2020 @ 9:03pm 
Some of your level layout was quite inspiring (the first room had a real Wolfenstein feel to it). The doors used in the level seemed overly large, but was not a deal breaker. What stopped me from playing further was in trying to use the Combine's hand on the scanner to open the door. The Combine's hand kept going through the scanner, and I was unable to open the door.
At this point I stopped playing because I could not proceed any further.
Drakon2689  [author] 16 Aug, 2020 @ 9:45am 
If you are looking for something more complex, then I suggest my upcoming map, Portal Complex, it's gonna be much more complex, and my biggest endeavour ever. Im doing it for the vault maps competition
sylvan 13 Aug, 2020 @ 11:03am 
I hope you will make the map more complex
IntellectualPotato 12 Aug, 2020 @ 3:21pm 
It could take awhile to bake the lighting but it should make stuff alot better looking perhaps. (And reduce file size slightly(?))