Armored Brigade

Armored Brigade

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World War Improbable
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25.882 MB
6 Aug, 2020 @ 5:15pm
20 May, 2021 @ 5:18pm
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World War Improbable

Description
New Faction! The Russian Empire, featuring a whole bunch of What-If Russian prototypes!


Description:

Ever wished military procurement boards had eaten even more paint chips than normal? Always wondered what would happen if they HAD gone with those wacky prototypes and "what-if" vehicles? Ever dreamed of smashing those vehicles together in Armored Brigade? Well now's your chance!

The goal of this mod is to add alt-versions of real world nations filled with all sorts of prototypes and proposals that never made it to the battlefield. Think MBT-70s, AH-56 Cheyennes, and all those fun Soviet "Objects". In addition, the timeline has been extended from 1950 to 1995, and some base game factions have been extended to this new timeframe. Since a lot of there prototypes went nowhere, there has had to be some...creativity when it came to the later years. For example, the US didn't develop any new rounds for the 152mm after the MBT-70 was cancelled, so I had to completely invent a few. However, I've endeavored to keep things somewhat balanced by keeping the alt-nation capabilities within the realm of what their real world counterparts had at the time. So for example, new 152mm rounds, while differing in penetration and range, don't exceed the capabilities of the US 120mm rounds that actually existed. Similarly, there were no upgrades of the MBT-70, what with it being cancelled and all, but I've added updated versions with composite armor and thermals.

Now I haven't managed to extensively test things for balance so if something added seems way to strong, let me know and I'll tweak the unit price. If things seem too weak however...keep in mind a lot of these prototypes had some real quirks. A heavy tank with only 18 rounds and an autoloader that lets it fire them ridiculously fast may seem like a recipe for disaster but hey, that's what they proposed! Please let me know if anything like a major bug shows up (graphics not found, etc...).

New Factions:

Union of North America [1950-1995]
- Basically what if the US bought every weird boondoggle prototype instead of what they actually did. Think MBT-70s and odd post-WW2 heavy tanks with a few Canadian things thrown in (ADATS, Skink, etc...)

Prussia [1950-1995]
- Another "what-if" but for Germany. Up until 1965 they mostly have end of WW2 prototypes, or variations thereof. A partnership with Russia helps make up for their lack of access to US/French missiles and helicopters.

Socialist Commonwealth [1950-1995]
- An alternative UK. Some highlights include things like the Tortoise and Black Prince in the early period, the FV4005 and Falcon SPAA, and later in the 80s vehicles like the MBT-80.

Russian Empire [1950-1995]
- Finally all those Object XYZs are getting put to use. If you're a fan of tanks with the turret shoved to the rear, weird heavy tanks, and MBTs armed with missiles then this is the faction for you.

Extended Original Factions:

US [1950-1995]

USSR [1950-1995]


Changelog:

Version 0.4:

- Initial release of the Russian Empire. As usual in the first version the airforce is still the base USSR airforce, but that will change with future versions.


Installation:

In Change Settings, select the 'WorldWarImprobable' database and launch the game.


FAQ:

Will you extend the timeline?
- No. I went with 1950 and 1995 for specific reasons. 1950 so that there would be a period where heavy tanks still had a major role, and HEAT wasn't being thrown left and right. I stopped at 1995 because to be honest, the Javelin (and similar top attack missiles) start getting thrown around after 1996 and trust me, after a few tests those are not fun or balanced in this game.

This armor value off by 10mm!
- Not really a priority. Does it radically affect gameplay or balance? If not, I mean for the most part these are prototype vehicles, they were never built. However, if something is really off then it might be a bug so please let me know in the comments.

Can I use <whatever> from this in my mod?

- Sure go crazy. Grab units, whole factions, whatever. The more mods merge together the better as far as I'm concerned.

Please add XYZ to the mod!

- I'm definitely open to suggestions. The only thing I'd like to avoid is overly duplicating capability so if a faction already has an MBT for a given period for example, I probably won't add another one. That being said there are gaps where I couldn't find appropriate prototype substitutes (and the real world vehicle is in there instead) so if you have any ideas throw it in a comment!


Plan for next version: Slowly working on Prototype France. Might release a stopgap patch with some bug fixes and elite/reserve infantry for the Russian Empire and Socialist Commonwealth in the mean time depending on how long it takes.
25 Comments
Matchstick 23 Mar, 2024 @ 2:42pm 
Take your time and do what you think is best, man! This is my favorite mod for the game so it’s just great to see it’s still getting worked on!
Mr Luxury Yacht  [author] 23 Mar, 2024 @ 12:57pm 
@Matchstick Thank you! I started France a while ago but ran into a few hurdles. Basically only have tanks and a handful of other vehicles and infantry done at this point. The main issue is normally I leave in some base game units that I can't easily find prototype replacements for, and France being a DLC faction makes that a bit iffy to put them in. The mod might end up just requiring the DLC for the France faction if I can't find a solution (others factions would still work without it).
Matchstick 25 Feb, 2024 @ 5:05pm 
Love this mod! Are you still planning on releasing France?
Mr Luxury Yacht  [author] 28 May, 2023 @ 7:35am 
I don't think Poland would have enough "what-if" locally developed equipment for a full unique faction, at least based on what info I can find. I've got some ideas for a couple factions incorporating a mix of equipment from other countries that made a lot of weird prototypes, and there's no reason one of those couldn't be a version of Poland, but that's a bit in the future after I finally get off my ass and finish France.
defnothelupias 17 Oct, 2022 @ 7:04pm 
Is it possible to see some schizo Poland shit...? O_O that might be the only occasion I ever happen to play my country with some interesting equipment and not soviet shit.
Baxter 2 Apr, 2022 @ 6:26pm 
this may be the best mod i have seen for this game!!
Mr Luxury Yacht  [author] 20 May, 2021 @ 5:20pm 
A quick patch. Fun thing I just learned: Don't accidentally set a unit length to "6058m" instead of "6.058m" because if you do it explodes with the force of a tactical nuke.

https://i.imgur.com/fTDFWap.jpg
Mr Luxury Yacht  [author] 25 Feb, 2021 @ 8:06pm 
Alrighty, while I've made more progress prototype Russia isn't done yet. However, I've ported things to the new base DB with the new DLC and will have a new version up this weekend with some new units for the existing factions to help with the wait:

Union of North America: Mauler SAM and RDF/LT Light Tank
Prussia: Stug III (As requested. Couldn't find a prototype replacement) and the Marder VST1
Socialist Commonwealth: Red Queen AA, TSR-2 and P.1216 CAS

Also to prove I haven't totally been sitting on my butt with regards to Russia, here's a couple preview units:

Object 490A:
https://i.imgur.com/jQg0HfN.jpg

IS7:
https://i.imgur.com/Wb3QnPa.jpg
Mr Luxury Yacht  [author] 9 Jan, 2021 @ 11:23am 
Thanks! And thanks for the heads up on the spelling issue, it'll be corrected in the next version.

Russia is taking a fair bit longer than the others so my current plan is for the next version to include the alt-UK airforce and a few extra units for the other factions. Aiming to release it around the next DLC/patch since I'll have to merge my stuff into the new DB anyway and that's a bit of a pain.
MrUnimport 1 Jan, 2021 @ 11:49pm 
This mod seems really neat. Looking forward to alternate USSR. Also, you misspelled 'Cheyenne' as 'Cheyanne' in the in-game UI.