Garry's Mod

Garry's Mod

2,761 ratings
Nester - The Procedural Map
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Content Type: Addon
Addon Type: Map
File Size
Posted
4.281 MB
5 Aug, 2020 @ 6:02pm
1 Change Note ( view )

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Nester - The Procedural Map

Description
Nester is a completely randomly generated map; it's created on the fly as you explore it! It was made entirely in the hammer level editor and makes use of no additional scripts, assets, or entities.

Almost every room has randomised elements, and many are able to vary their size. Rooms also react to their height in the world, availability of space, and existing doorways, changing to fit what's already there as best they can. This also means the order doors are explored can greatly change what gets created.

The map can be played multiplayer, but be aware that rooms spawning in at the same time may fail to detect eachother, causing glitches if they intersect.

The map has protections against going off the edge of the level, but will eventually crash or glitch out as Garry's mod runs out of entity slots. From testing, this happens after a fairly large amount of rooms, so shouldn't normally be a problem. If you want a do-over, cleaning up the server will work just fine. The map can be fairly resource heavy, so it might be worth disabling some addons if you want to explore extensively.

The map requires no additional content. It has no lightmap and is not noded, as neither of these were possible to implement.

The map is named "nester", and can be found in the "other" category in the start new game menu.

There is one easter egg in the map. It involves an old friend from another of my maps, and can be triggered by doing something they'd react to.
Popular Discussions View All (53)
79
7
4 Jan @ 1:24am
THE GARRYS MAN DEMON?!???!!!
super duper fat dude
11
15 May, 2024 @ 1:23pm
Random Glitches
Infectedjesus1
6
15 Jul, 2024 @ 10:19pm
A bug/glitch ?
stanleon.broniszewski
677 Comments
MR.Spurgu 24 Dec, 2024 @ 12:21pm 
ai nodes and nav mesh would be cool on this map
guy#13 4 Dec, 2024 @ 6:58pm 
@KAVALO huh?
KAVALO 27 Sep, 2024 @ 7:18pm 
theses day i was playing this map killing combines but if you know when a ai from valve walk on group is because theres 1 more enemy and when is just a ai to left one to right, other down is because there just 1 enemy like the player so when i was killing the combines i just realize they are walking in group when it 12 combines vs me. there someone on this map
[NoenD_i0] 16 Aug, 2024 @ 6:08am 
can you just save the type of room to make less lag
mrswormsweat 14 Aug, 2024 @ 3:07pm 
Waffles, the reason is because the player spawns before the first room gets made then the player falls low enough where it takes a long time to get back up and the player falling to the void messes up the visibility optimization so the player can't see the room until the player gets out of the void. The map has a leak to the void instead of it properly having a brush at the bottom of the map, which is the main reason of this otherwise the player will fall for less than a minute then die from fall damage.
WAFFLES GAMING 14 Aug, 2024 @ 2:24pm 
@smash10 (extremely late, I know) Its probably because the addon uses lua scripts to prevent no-clip. I once had an entity addon that would spawn itself, could bypass "Ignore players" and "Disable thinking", could bypass the world borders, and the admin "Clean everything" wouldn't affect it. The entity was invisible, the name of the addon was all glitch text, but I could make out one word: "NULL". And that was it, but now I can't find it anymore, if anyone knows about it, please let me know!
willynotebomer 19 Jul, 2024 @ 4:21am 
wdym courier
null 15 Jul, 2024 @ 10:01pm 
Gman is fake.
null 15 Jul, 2024 @ 9:45pm 
Just gonna download this map, because of "G-man" hoax.
The basher 15 Jul, 2024 @ 7:59pm 
All this for 4Mb that's a steal