Kerbal Space Program

Kerbal Space Program

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Humming Shark
   
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Craft
Craft Type: Plane, Robotics
File Size
Posted
856.045 KB
5 Aug, 2020 @ 5:52am
1 Change Note ( view )
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Humming Shark

Description
Kerbin RoboNautics Production Model, The Humming Shark

After the use of questionable building methods on the prototype craft "Humming Bird" KRN management once again took control of the manufacturing schedule. Due to the previous debacle with VTO-1 this move by the management board caused the immediate retirement of its entire engineering and test pilot staff. With the complete loss of their engineering team, and their reputation comparable to the average toilet, they decided desperate times called for desperate measures. Hiring 12 year old Jaxun Korbin directly out of school was described as a potentially risky move by market analysts. However, their concerns were assuaged when told that Jaxun had gotten 3rd place in his class's paper airplane competition three weeks in a row. After just 6 hours it was determined Jaxun had no hope of ever becoming an areospace engineer and was promptly fired, after which KRN paid an exorbitant amount of money for a retired helicopter engineer to come out of retirement. The design process was quickly halted as the board attempted to decide on a name. The idea of re-using Humming Bird was tossed around before deciding that the name carried too much weight and could decrease the aircraft's performance. During this time the engineer had ignored the board's decision to halt design and had completed 3 functional prototypes. After seeing the final design the board settled on a name. The decision was made unanimously after a single point was brought to light "The front is pointy, there for it could resemble nothing but a shark. The back is floaty and could not possibly be seen as anything but a hummer". The Kerbal News Network has still yet to decipher the board directors reference to "hummer" but it is being worked on by our top analysts.

Controls:
Main Throttle: Controls the craft's rotors and engines.
1: Toggle Activate Rotors and Activate Generators
2: Toggle Activate Rear Engines
3: Toggle Rotor Breaks
4: Self Destruct (Removed due to potential of damaging aircraft)
5: Rotate Rotors Between Horizontal and Vertical

To achieve maximum flight speed lock rotors in vertical thrust position with break toggled ON. (as seen in Image 2)

This design uses "Breaking Ground" DLC