Don't Starve Together

Don't Starve Together

Not enough ratings
Buffs for worthless things and more
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
38.425 KB
3 Aug, 2020 @ 4:48pm
6 Apr, 2024 @ 12:27pm
27 Change Notes ( view )

Subscribe to download
Buffs for worthless things and more

Description
After playing for a good time, i realized that some items aren’t good because there’s better options, so i buffed these items to increase the variability of choices. All buffs are configurable, so if you don’t agree with something or it’s making conflict with another mod, just disable it.

Spear:
● Durability increased to 225 (from 150).

Reason: Spear have low damage and i always go straight forward to Ham Bat, this will not make me use it but with more durability, feels it is a lower waste of resources.

Log Suit:
● Recipe now costs 6 logs and 2 ropes to craft it.

Reason: Football Helmet it’s better and cheaper.

Marble Suit:
● Durability increased to 825 (from 735).

Reason: this armor it’s great for tanking, but i feel that can be slightly better.

Thulecite Club:
● Shadow Tentacles now deal 68 damage instead of 34;
● Durability increased to 300 (from 200).

Reason: only sighly bypass Dark Sword if enemy it’s stationary, it’s a expensive item and you need to go to ruins to craft it.

Pick/Axe:
● Increased chop/mine efficiency to 2 (from 1.33);
● Now need 4 Twigs and 2 Thulecite to craft (from 1 Luxury Axe, 1 Opulent Pickaxe and 2 Thulecite).

Reason: this item just sucks, we need to bring a Luxury Axe and Oppulent Pickaxe to the Ancient Altar, spend 2 Thulecites for an mediocre Pick + Axe tool ?

The Lazy Forager:
● Durability increased to 450 (from 225).

Reason: Lazy Explorer it’s much more important and this amulet has most use on endgame, so with doubled durability will be cheaper to use.

Boomerang:
● Durability increased to 16 (from 10).

Reason: i rarely use and the durability it’s kinda low.

Grass Suit:
● Recipe now costs 6 cut grass and 2 twigs.

Reason: i rarely use and costs to many cut grass.

Tail o' Three Cats:
● Durability increased to 250 (from 175);
● Damage increased to 42.5 (from 27.2);
● Recipe now costs 2 cat tails and 1 tentacle spot to craft it.

Reason: this item has some interesting uses, but takes to much time to get 3 cat tails. His damage it's low and it's not worth it carrying this item just for the lose aggro mechanic.

Thulecite Suit:
● Increases sanity by 10% of total damage taken.

Reason: I always craft Thulecite Crown over Thulecite Suit, because of the force field, so i putted an interesthing mechanic, it’s like Night Armor but you gain sanity instead of losing, great to maintain sanity while using Thulecite Crown.

Glass Cutter:
● Durability doubled;

Reason: It's much better to use Dark Sword or other weapons, even against Fuelweaver, because they are cheaper options and do the same as Glass Cutter does.

Moon Glass Axe:
● Durability increased to 100 (from 80);

Brightshade Smasher:
● Increased hammer/mine efficiency to 2 (from 1.33);

Reason: again, Klei loves to put ♥♥♥♥♥♥ work tools, this one needs Celestial Champion to be killed to unlock and it's just 33% faster than the normal ones ?

Funcap:
● Durability increased from 6 days to 15 days;
● Increases sanity by +3.3/min;
● +10% increased movement speed;
● Emits small light radius based on type of Funcap;
● Regenerates 1 health every 10 seconds.

Reason: you need to kill Toadstool or being lucky on Loot Stash, and i feel that this item it's not strong enough to be a good endgame boss reward.

Shadow Thurible:
● It emits light of the same size as the lantern when being held and can expel shadow creatures.

Magiluminescence and Moggles:
● It will not disappear when the durability is exhausted, but it cannot be equipped until the fuel is added.

Strident Trident:
● It will not disappear when the durability is exhausted, Kelp Fronds can be used to supplement durability (10%);
● Merm will not attack the player holding it.

Reason: costs too many time to get the resources and the item it's not that good to be worth it.

Thulecite Medallion:
● Reduce the effect of insanity aura by an additional 25% when it is placed in the inventory.

Tillweed Salve:
● The initial treatment amount increased from 8 points to 40 points.

Eye Mask:
● It will not disappear when the durability is exhausted, but its defense disappears until the player feeds it.

Reason: amazing mechanic, but the item being destroyable screwed everything.

Shield of Terror:
● It will not disappear when the durability is exhausted, but it cannot be equipped until the player feeds it.

Reason: same as Eye Mask.

Breezy Vest:
● Increased Wetness resistance to 90%, originally 20%;
● Increased insulation to 120, originally 60.

Reason: all properties that this suit have are terrible.

Napsack:
● Increased sleep cloud duration to 60 seconds, originally 20 seconds.

Reason: needs to kill Toadstool and it's a expensive method to make mobs sleep.

Snurtle Shell Armor and Shelmet:
● Slurtle Slime can be used to supplement durability (14.3% for Snurtle Shell Armor, 20% for Shelmet).

Cookie Cutter Cap:
● The player wearing it can disperse Cookie Cutter outside a certain range;
● When the creature wearing it is attacked by other creatures, the attacker will take 17 damage;
● Recipe changed to 3 Cookie Cutter Shells and 1 Rope (from 4 Cookie Cutter Shells and 1 Rope).
4 Comments
3ly_Byl 26 Aug @ 3:54pm 
Why are all of these accurate?
Ragnar Sazastub 7 Jul, 2023 @ 6:32pm 
could you add durability for void or brightshade armor/helmets? pure horror and pure brilliance or nightmare fuel and moon shard
Kakarlos  [author] 9 Jun, 2023 @ 8:30pm 
Nothing new, just fixing an issue that i discovered when playing xD
Nano 9 Jun, 2023 @ 5:40pm 
Hi... what's new? I saw the update