The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Winterhold Gate
   
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Category: Landscape, Towns
File Size
Posted
Updated
62.900 KB
19 Jan, 2014 @ 2:42pm
27 Feb, 2014 @ 8:21am
3 Change Notes ( view )

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Winterhold Gate

Description
Version 2.1.

Winterhold always seemed to me to have gotten the short end of the straw when Skyrim was being made. With its "destroyed" town vibe the city always felt too "open" and exposed to attack. With this mod I aim to fix that and add a little bit to the town.

Winterhold Gate adds a gateway to the town along the main road. Two Patroling guards can also be found there.

version 2:
Added Dragon perch marker ontop of gate (marks where dragons can land/perch)
Added "storage area" roof
Added more clutter
Added/adjusted lighting

Features:

- A gateway to Winterhold
- Patrolling guards
- Full Navmeshed!


Version 2.1

- removed dirty refrence in riverwood.
- cleanded tesedit

Compatible with:

- Winterhold Alchemist
- cart in each big town
- Shielded winterhold guards
25 Comments
BlueZ" 27 Apr, 2018 @ 3:09am 
whats navmeshed?
Maedhros 12 Jun, 2017 @ 12:54pm 
A gate. Simple, efficient mod. Just what i needed. Thx.
DiscoRät 1 Sep, 2016 @ 12:35pm 
I also have a problem; the guards that come with the gate managed to kill all Imperial Soldiers (that were guards in Winterhold because I had done Civil War Questline with the Imperials.) So now they won't spawn back, and it's just these 2 guards in Winterhold. Feels kinda odd.
Sled Dog 2 Mar, 2016 @ 7:59am 
Just read 2.1 changes... dirty reference, heh was expecting to see a willy drawn in riverwood or something. In all seroiusness though, this mod adds the much needed realism for winterhold. A simple but very nice mod, thanks!
War Bear 10 Nov, 2014 @ 9:00am 
I know that there had been a while since the last comment and such, but it seems like this mod clashes with the civil war quests and such. Tried to make a neutral choise during the peace summit and ended up giving Winterhold and The Pale to the Imperials. Problem is that the guards on this gate are still the old guards and are hostile to the new Imperial guardsmen.

Darkio 1 Apr, 2014 @ 6:01am 
I don't know why It happened when I didn't attack them but I just solved it with turning mod off and on again. :) Anyway thanks for quick response. :)
Altmer Mage  [author] 1 Apr, 2014 @ 3:48am 
Darkio they will only go hostile if you attack/hit them. The ai of the guards is the same for the other guards. The only thing I can think of is there is some sort of mod conflict with Guard AI. I have tested/played through multiple dragon attacks with this mod and nothing is happening like that unless I hit them.
Darkio 31 Mar, 2014 @ 12:15pm 
Help pls! When the dragon attacks Winterhold and I fight him, gate guards turn to hostile..
Altmer Mage  [author] 27 Feb, 2014 @ 8:23am 
@Wulfhound - I have just updated the mod which fixes that bug. No more dirty edits in Riverwood. :)
McNinja72 25 Feb, 2014 @ 1:06pm 
FYI, this mod alters the wall it was copyed from in Riverwood by placeing a gap in the wall behind the Bard and his mothers home causeing all maner of weirdness. Still a nice mod, but this ishue needs corecting.