Arma 3
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Behind Enemy Lines
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
674.055 KB
1 Aug, 2020 @ 6:24pm
1 Change Note ( view )

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Behind Enemy Lines

Description
During a mission to insert your elite CTRG squad behind enemy lines your chopper took a hit from an unknown source and overshot the insertion point. Upon waking up you find yourself alone injured on the beach all your teammates are dead. It is up to you to complete the mission and make sure that your team didn't die in vain.
8 Comments
Rik67 9 Aug, 2020 @ 11:56am 
gj.worked fine for me.cheers n thx
flying diomedea 7 Aug, 2020 @ 7:34pm 
Nice short mission, really enjoyed it. Confirm the medikit objective not working. Looking forward to find your campaign.
voveraitis 5 Aug, 2020 @ 12:19am 
OK
BladeForged †♱☦  [author] 4 Aug, 2020 @ 12:31pm 
Thank you for your advice and such this is just something i threw together quickly in an hour cause i was bored i am making a campaign that i have been working on for a year or so now and that will have voice acting but these quick missions that i have made wont have any because its just something quick
voveraitis 4 Aug, 2020 @ 11:44am 
3) You could learn how to use bikb files and make voice conversations in missions. That would make your mission look so much more professional. And that goes for everyone who's making missions. I've seen so many missions that look very good, but this lack of voice makes me feel that something's missing. Besides, in a real situation, for example, in an aircraft, it takes a while to read all that stuff and the aircraft is moving really fast during that time. There is a tutorial on youtube, on makin conversations in Arma 3, some 15 minutes long, but explains everything very well. Although written [OUTDATED], but everything works. I suggest you find and watch that.
voveraitis 4 Aug, 2020 @ 11:43am 
2) The "get the medkit" objective is broken, doesn't complete when I get the medkit. One of the enemy soldiers had it, I took it and it didn't complete. There are also medkits elsewhere, don't want to make spoilers. Anyway, if you don't specify from where to obtain the medkit, the objective should complete upon obtaining one, or you may also want to delete it from inventory of other soldiers, from which I can "accidentally" get it. There are also some first aid kits, so if the idea is just to "patch yourself up", then maybe rename the objective like that and detect when you have patched yourself up. And, the flipped truck has some first aid kits in it, although I can't take them, because the simulation is probably disabled.
voveraitis 4 Aug, 2020 @ 11:42am 
Hi, an awesome idea, but needs some more work. I don't know if this is a work in progress, but here's what I noticed:
1) Could use some autosaves. For example, upon reaching the camp and upon destroying the chopper. Also, maybe a good idea just after the wake-up animation, so that if you die, you don't really have to suffer the animation again.
discororo 4 Aug, 2020 @ 2:19am 
Short and sweet. Worked fine. Thanks.