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Vassals Expanded and Reworked - FunEFork
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22.126 MB
31 jul, 2020 @ 12:29
20 jul @ 22:03
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Vassals Expanded and Reworked - FunEFork

I 5 samlingar av MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 artiklar
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 artiklar
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 artiklar
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 artiklar
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 artiklar
Beskrivning
Short Description:

- This is a fork of the Vassals Expanded and Reworked mod by lpslucasps.





New Contract Terms:

- Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose from amongst the subject's leaders, while Unrestricted Designation allows the Overlord to choose from their own ruler's as well.

- Government Restructuring: Determines whether or not the Overlord can change the subject's government authority (Democratic, Imperial, etc.).

- Domestic Affairs: Determines whether or not the Subject must align their policies with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's policies will attempt to change to match those of the Overlord.

- Ethnic Affairs: Determines whether or not the Subject must align their species rights (Citizenship Type and Living Standards) with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's species policies will attempt to change to match those of the Overlord.

- Capital Relocation: Determines whether the Overlord can relocate the capital of their subject.

- Naming Rights: Determines whether the overlord is allowed to rename their subject.

- Proxy War: Determines whether the Overlord is allowed to force the Subject to partake in Proxy Wars, which is a mechanic where the Overlord can direct a subject to attack someone without participating themselves.

Other Features:

- All of the subject interaction features of the mod are handled through a new edict: Manage Subject States.

- You can create Planet-State vassals from individual planets via a planetary decision.

- Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You can easily rename your capital system, and so, you can easily rename your subjects.

- You can give subjects all of the technology that you have researched.

- Taxes can be more fine-tuned, with separate tax options for each resource, and 5% increments.

--

- Subjects will now get an impact to the stability of their planets and their faction happiness every time something is changed. This is to represent the populace's feeling of resentment at foreign intervention. Loyal subjects will have a lower stability hit, for less time. These effects will not apply for the first two times you change their name/subject type, or the first time you change their authority.

--

- There is a new Casus Belli/War Goal to go to war to steal another nation's subject if the subject is neighboring you. If you win the war, you will be prompted to install a new leader in the subject nation (as this is how it has been done historically, think Rome and Parthia).





Notes:

- Condiminum can only be made from Subjects who border a nation that is not your Subject.

- You can only have 1 of each type of Specialized Subject (Prospectorium/Scholarium/Bulwark)

- You may only have one Blood Tributary.

- If using my Civil Wars mod, place this mod after/below it in the load order.

- For the best experience, I recommend UI Overhaul Dynamic. If you use it, you must place it after this mod in the load order.

- If you have more than 10 subjects and want to manage one, you may have to refresh the edict a few times to get the correct subject to appear on the list.





Credit:

- Obviously credit to lpslucasps and their original mod. I never got to use it, but it was great idea that I wanted to be able to use. Check out the original mod page for more info.

- Spanish Localisation by Darh. Thank you!

- Chinese Localisation by MyresMkG. Thank you!

- Russian Localisation by Anti4iteR. Thank you!

- Decision Icons: FirePrince.

- Thumbnail Image: The submission of Torrhen Stark, the King Who Knelt by Chase Stone





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Populära diskussioner Visa alla (11)
3
15 sep @ 8:22
often game save broken
千雫长雨
6
20 mar @ 10:57
Suggestion to make new terms less expensive
DominateEye
2
11 feb @ 7:06
AI no longer uses special vassals with this mod
Head
1 026 kommentarer
TeslatheProtogen 15 sep @ 14:47 
seems to just not work sadly, would be cool if it did!
Diavola 7 sep @ 5:25 
I seem to have alot of issues with this mod. The conracts mechanics like changing domestic policys, changing name or goverment structure seem to not work despite being in the vassal agreement. It dosen't work in the managment edict is what i mean
MrFunEGUY  [skapare] 30 aug @ 13:24 
@The Engineer Pop - thanks so much! You can reach me on discord at this same username (MrFunEGUY). You can also post the link to the download on GitHub or any other file hosting service and I can download it.
The Engineer Pop 29 aug @ 23:27 
I completed its Korean translation patch mod except translating "Client" to appropriate Korean word. May I know your E-mail address or something to give you the files?
MrFunEGUY  [skapare] 28 aug @ 23:45 
I think renaming is broken right now
LizardManzzz 28 aug @ 23:36 
I made is so I could rename a vassal but couldn't figure out where to? I am using the UI overhaul mod if that matters
The Engineer Pop 18 aug @ 17:28 
So much influence is needed to vassalize TT
MrFunEGUY  [skapare] 5 aug @ 11:02 
@DreamScale - Not possible with this mod. I think changing the ethics and civics of a society is kind of technically impossible, so I don't really support it.
DreamScale Dragon 5 aug @ 10:16 
Hi, thank you for the great mod. I have a question. How can i have my vassal re-roll its civic? I have a scholarium, change it into Fanatic Materialist, trying to figure out how get my vassal Technocrat Civic (yea, greedy. I know). Is there any way?
MyresMkG 16 jul @ 21:13 
@MrFunEGUY I've remade the Chinese localisation to be compatible with current version and posted the link in Discord. Could you take a look?