Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









I did notice that your mutation relies on changing cvar{} in the mode/MUTATION.txt file. But there also seem to be values from Convars changed in the .nut files as well?
Whether including that is necessary for this to work or not, copy-pasting it did work....so I guess I'll just go with that :-P
If you want to create the same effect using vscripts you should edit the 3Dfogcontroller on map spawn , before the entity gets created or replace the keyvalues off it.
This one is just some cvars in the addonfile , that effectively fake nighttime so if everyone has it installed they all get that effect.