Space Engineers

Space Engineers

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MA Chasqui MK2
   
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Type: Blueprint
File Size
Posted
Updated
9.889 MB
22 Jul, 2020 @ 1:50pm
22 Sep, 2020 @ 3:49pm
9 Change Notes ( view )
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MA Chasqui MK2

Description
Multipurpose medium sized ship designed for you and your best buddy with tons of scripts and mods that make life in space fun and convenient.
Blocks: ~1600 Large Grid
PCU: ~19.000
- Atmospheric Thrusters
- Ion Thrusters
- Hydrothrusters

If you don't like these mods just ignore them. They should have no bad effect to the main ship.

Credits who credits deserve. Many thanks to...
Jexsam for the shipdesign based on JXS Chasqui - Hunter-Type. This is why my version is called MA Chasqui MK2.
Splitsie for all tutorials which improved my progress, blueprints, pictures, building in this SE
Captain Jack and LastStandGamers all the combat inspirations
SleeplessKnights, JackRPG for the inspiration series/ showcasse video
Whiplash141, Isy, MMAster, Spug, 3zanders, Coffee & Ekuah, Perdurable, Shaostoul & Cython, Takeshi for all the awesome Scripts and mods

This ship would be possible without these guys. I hope i didn't forgot someone and sorry for my bad english ;)

<< Visit the Original Ship here >>
JXS Chasqui - Hunter-Type
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1974035240

<< Visit me on youtube >>
https://www.youtube.com/user/MightyAssa

------------------------- << Quality of life >> -----------------------
- Automated inventory manager
- Autocrafted components for 2x Missiles and stuff you always need
- 4x Parachutehatches and autocrafted canvas
- Shiplayouts and Damagereport LCD's
- Defensive Shield
- 4x damaged cornor LCD's (smokeeffect for a better visual response while flying)
- 2x Armories, 1x Weapon Rack
- Automated double Sliding door (1s open!)
- Projectors for comfartable repairing. Added small projectors to the PMW for each subgrid.

Recommended mod:
Projector Preview
"Ability to load the projector's ship as a projection without needing to make it a blueprint first"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=517675282

Speed matcher
(Allign the shipspeed with cam focused target with LCD info on Bridge LCD)
Arguments:
match - Start scanning and match the speed with your target
off
self - Set the targetspeed by yourself

Soundblock
Sound response !only works with **** command lines *** mod!
>> entering the Bridge "Sound: "Commander", opening Hangardoors for a better view"
> After finishing pressurizing "pressurizing"

Sensors
>> leaving the ship:
turn off decorative lights, some LCD with "lights off" sound, closing Hangardoors for Bridgeprotection --
<< entering the ship:
turn on decorative lights, some LCD with "lights on" sound --
- docking at the landingplattform or being on it - turn off projectors and missilewelders

------------------------- << Interior >> -------------------------
<< For Bountyhunters >>
- Contracts, Store, ATM
- 1x Defensive Shield
- 2x Rocketlauncher
- 2x Reloadable Rocketlauncher
- 8x GatlingGuns
- 2x Playermade Missiles
- 1x Radar (for the Radardisplay on the Bride - Range 900m)

<< For the Crew >>
- 2x Assemblers with 2x moduls each
- 1x Beacon
- 2x Cryo's, Gravitygenerator
- 3x Hydrogentanks
- 1x Jump Drive
- 2x Ladders (in case you have no hydrogen left)
- 2x Oxygentanks
- 1x Oxygenfarm
- 1x Refinery with moduls
- 1x Remotecontrol
- 2x Solarpanels
- 1x Sorter & Ejector (to get rid of the gravel)
- 1x Oredetector
Kitchen, Bed, Shower, Bathroom, Jukebox

=================== How to use ===================
<< the big dakka >>
use the Controlseat in the middle of the ship
Controlling:
press 1, 3 for cam view left and right turretarm
In case you are alone:
-turn off the gyros cause the ship will turn with the turret.
In case you want to fly without the PMW to follow your mousemovement.
-turn on the rotorlocks of the PMW

Shooting:
press C for all gatling guns
In case you want to fly downwards (also C) without shooting
-just turn off the gatling guns manually

Reloadable Rocketlauncher
just turn them on and they will fire with the Gatling Guns

Harpoons:
press 2, 4 for l and r harpoon

Sensors:
those turn off the gatlingguns on the PMW (big dakka) when you "accidently" shoot the roof
(sensorbox shown in one of the pictures)

<< Isy's Altitude Script >>
It triggers the gravitygenerator on/off at 7000m. But you have still the option to it manually on all seats.
I left argument in the PB in case you want something different


<< Landingplattform(6x5) & Missileprinter >>
For horizontal and vertical small Vessels like
  • Fighter
  • Repairing
  • Mining

"Auto-Docking Optional Home Script" is on Chasqui MK2 PB for automated ship recalling. The scipt allow docking even while flying!

Install this docking script on you small ship:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2146371052

Step 1: dock your vessel
Step 2: run the progrommableblock with a name for the dockingport like "home", "base", "example"
Step 3: unlock your ship and create a shortcut on your vessel to the toolbar with the used name like "home",...
Your vessel will automaticly dock to the connector by pressing your shortcut. Press again to abort the docking maneuver.

Step 4 (optional): create a shortcut on the Chasqui MK2 to the toolbar with the used name like "home",... to recall your vessel.

------------- << Horzizon, AdvanceFlyModul, LAMP >> -------------
There is a downside using so many scripts and mods. The controlseats display can only handle !!ONE!! script at the time and change the displayimage depending which script is active. That means you can't have the Horizonline with the AdvanceFlyModul active. Turn the PB on/off depending which following script you want to use.
-Whip's Horizonline
-AdvanceFlyModul
-LAMP (for the Missiles)

Horizon
Display the horizonline on the controlseat display. Different horzionline depending being in atmosphere or in space. "PULL UP warning displays when the script detects that a collision with the ground is imminent". Also play a alertsound when you are going to collide.

AdvanceFlyModule
"The AFM2.0 rolls your ship to the left or right depending on the movements you make with the ship.
The RollPower is related to the GyroPower on your Ship.
AFM2.0 is designed to work in natural gravity (on planets), it works also in space but is not so usefull."
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2049208780

Ion Missiles (LAMP & WHAM) made for space fights
I placed the controlling for the missiles in user friendly way with high usability but in case you want a different toolbar. here are the argument for ProgrammableBlock:
  1. lock_switch - use the camera to lock on targets. there is a sound response
  2. fire - fire one missile
  3. mode_switch - switching between cam, turret, beamride
  4. spiral_switch - let the missiles spin in 1200m before hitting the target to evade incoming fire
  5. stealth_switch - turn on/off the radarsignals of the missiles
  6. precise_switch - aim for the center of the target or offset point

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Leave a rating & enjoy with your best buddy!