Space Engineers

Space Engineers

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SolarMap
   
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18 Jul, 2020 @ 7:23pm
6 Sep, 2020 @ 7:17am
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SolarMap

Description
R e a d m e
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# ED's Star System Map

## Star System Map - A Space Engineers Mod


This is a modification of the mod by Skimt that you find at the link below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2165264228

You find a guide of how to set up the planet list in the original description of the mod, here I add the settings you can add to the Programmable Block and LCDs to change the look of the map.

### New features:

- The Star location can be set using in game gps coordinates format.
- Text and background colors can be changed from the block setting.
- The map is a 2d rappresentation of the entire world (you can have planets with negative coordinates and it should works just fine)
- The Info panel on the left can be hidden
- The grid name can be displayed near the red dot, representing the current location of the grid.
- Display debug log on any display and multi display block


### The following settings can be customized, adding the following code to the Custom Data of the block:

**Programmable Blocks**

[SolarMap]
DebugDisplay=0 // Surface where to display debug data
StarRadius=100000 // Star radius (try not to exagerate here, is more like a red dwarf)
StarPosition=GPS:Sun:0:0:-3000000: // The Star position in game (Use game's GPS format)

*You need to recompile the script to update the settings


**Display block or terminal with multiple screens:**

[SolarMap]
Display=0 // surface where to display the map
DisplaySun=true // show the sun
DisplayInfoPanel=true // show the info panel
DisplayGridName=true // show the grid name near the red dot
DisplayOrbit=true // show planets orbit
StretchFactor=1 // [deprecated] stretch the map on x axis if too wide
StretchFactorH=1 // stretch the map horizontally, fraction allowed
StretchFactorV=1 // stretch the map vertically, fraction allowed
FollowGrid=true // put the current grid at the center of the map
CenterPosition=<GPS> // Custom center position using GPS game format
MapRadius=1 // Radius of the map in Km when using CenterPosition or FollowGrid option
DisplayGPS=false // Display GPS points (WIP)


### Source code
https://github.com/emawind84/solar-map-se-mod
16 Comments
Soulfood 9 Jan @ 7:09am 
@Elpenor: ^^^
"You find a guide of how to set up the planet list in the original description of the mod"
General Kenobi 27 Dec, 2024 @ 10:36am 
Is there a way to hide the distance to a celestial body from the map?
Elpenor 19 Mar, 2023 @ 6:11am 
dumb question... how do u open the map? are there user instructions? thanks
Deapri 29 Jun, 2022 @ 4:33am 
When checking code, "Program[187,30]: Warning: Unreachable Code detected "
emawind84  [author] 23 Apr, 2022 @ 8:40pm 
You need to add planets manually into the script, you find the section right at the start, there is no auto detection.
Niiro 18 Apr, 2022 @ 6:19am 
Do I understand the code correctly, that the planets are predefined?
As in the Script won't draw the actual solar system I am using?
And would that be a planned feature?
Maddog Wolfus 11 Apr, 2022 @ 8:34am 
I recently used Star System Generator to create a random world. It worked with some really good outcomes, So I just loaded up the script in said world and it has pre- arranged star system already loaded. Is there any way to reset and make it load up the star system that i created on the map at all?
leomide 21 Oct, 2020 @ 5:58am 
hi, i am new to scripts in SE, how do i install this script? i have a console block and a programmable block installed. Scripts are enabled
emawind84  [author] 9 Aug, 2020 @ 8:33am 
Yes you can, just add the custom data to several blocks that have LCDs

[SolarMap]
Display=0 // surface where to display the map
Miskabel.tv 9 Aug, 2020 @ 3:28am 
Great script, can it be shown on multiple lcd ?
Noob here