RimWorld

RimWorld

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VGP Garden Drinks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.309 MB
15 Jul, 2020 @ 7:38pm
11 Jun @ 4:39pm
21 Change Notes ( view )

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VGP Garden Drinks

In 1 collection by dismarzero
Vegetable Garden Project 1.1
25 items
Description
Garden Drinks
(DOES NOT need Vegetable Garden loaded first)

If you load this mod alone:
All drinks can be bought from the traders.
A few soda can be crafted.

If you load Processor Framework:
You can craft many Alcohol Drinks.

If you add Vegetable Garden and Framework:
You fully unlock all the recipes on the brewery and soda table.

New Plant:
Sugar cane

Adds the following new alcohols:

Precursor's made at the Brewery
-Apple cider made from Cider Must.
-Rum made from Cane Mash.
-Wine made from Wine Must.
-Berry Wine made from Grape Must.
-Sake made from Rice Mash.
-Vodka made from Vodka Precursor.
-Tequila made from Agave Must.
-Whiskey made from Corn Wort.
-Brown Ale made from brown malt.
-Fruitshine made from fruit mash.
-Kvass Soda
-Vegetable Kvass
-Fruit Kvass
-Mead from Honey

Soda Table adding to make the following recipes:
-Syrup
-Apple Soda
-Banana Soda
-Blueberry Soda
-Cherry Soda
-Cloudberry Soda
-Coconut Soda
-Date Soda
-Gooseberry Soda
-Grape Soda
-Orange Soda
-Peach Soda
-Pineapple Soda
-Watermelon Soda

The Following recipes are only Available if Vegetable Garden is loaded:
Wine
Cider
Brown Ale
Kvass Soda
Beet Kvass
Mead
Most Soda Recipes but Mystery.

The Following recipes are added if More Veggies is loaded:
Mango Soda
Kiwi Soda


If you are running Haplo's Bee's and Honey mod mead will be added to the Fermenter system.
Patches:
Vanilla Ideology Expanded patch for party life alcohol drinks


Vanilla Medieval Times Patch
2/14
-Removed all Vanilla Factions Expanded - Medieval patches.

If you still have issues!
The only thing we can do on this side of that is locally delete the patches on your pc.

Goto
Default location:
C:\Program Files (x86)\Steam\SteamApps\workshop\content\294100\2023513450\1.4\Patches
And Delete the following directories:
-VGPCore
-VGPGardenDrinks

This will remove the patches causing error in my mod.

1.4
Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get alcohol crafting.
Please refer to it's page for instructions:
Processor Framework

1.3
Using the new UF at:
[SYR] Universal Fermenter (1.3) (unofficial) (fork)

1.2
As of 3/26/2020 I have rewrote this mod to no longer need Vegetable Garden to be loaded.
You will still have all Alcohols and Soda's in Game available through Traders.
But some of the recipes will only be added if you load the other mods.


Special thanks to Syrchalis for updating and adding all the stuff to the Universal Fermenter and writing the patches I used to cut this mod over to a much better barrel system!
334 Comments
Kenny Dave 4 Oct @ 1:23pm 
@dismarzero Ah a read failure on my part, apologies. It works now, thank you.
dismarzero  [author] 3 Oct @ 2:23pm 
Do you have Processor Framework loaded?
Kenny Dave 1 Oct @ 6:51pm 
Having a lack of VGP wort at the brewery issue. Is there anything I can do/check/inform on?
dismarzero  [author] 11 Jun @ 4:40pm 
1.6 Beta release!
Caprimulgus 1 Jun @ 5:42am 
I found the reason for my error. No idea how it works or why, but here it is. I copied the base game with all mods from the Steam folder to a separate folder and did the same with all the mods (I'm tired of something always being updated, and then I spend 3-4 days with my modpack trying to figure out why the game crashes this time - and you can't disable mod updates). As a result, the copied game has a problem detecting the wort. The normal game in the Steam folder sees all the wort perfectly. I apologize for my stupidity, but I honestly didn't think it made a difference which folder the game is in.
Caprimulgus 30 May @ 4:42am 
I also use the same version. I have no idea what's going on, but I still blame SYR: in the mod with dwarven plants, he also removed the ability to make wort, although the author made an alternative version of crafting there, so that the wort is immediately made into a finished product, without the use of barrels. I'll probably do the same for Drinks, fortunately, the GPT chat assures that there is nothing complicated there.
dismarzero  [author] 29 May @ 6:26am 
Caprimulgus 28 May @ 5:45am 
For the sake of purity of the experiment, I removed all mods except VGD Garden, VGP Drinks and SYR. With this outdated version of SIR, there is all the wort - but the barrels do not work: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633514537
I can attach the error log, but I think it does not make sense, since this is an outdated version of SYR.

With this version of SYR, the barrels work, but there are no industrial barrels and no wort from VGP, not even in the item database: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210544395 There are no errors, the log is clean, the wort from VGP is just not added to the game, although the drinks themselves are in the item database, and I suppose they will be sold by merchants. That is, VGP works as if SIR is missing. Maybe there is another version of SYR 1.5 that I don't know about?
dismarzero  [author] 26 May @ 10:21am 
I've loaded just the Vegetable Garden Mod with Drinks and Framework and all the precursor are showing up in the Brewery.

Are you running 1.5? I am not seeing any issues in the mods
Caprimulgus 26 May @ 7:59am 
Yes, I am using [SYR] Processor Framework (Continued) - and all alcohol from this mod is only available for purchase. Fruit juice and soda are available for crafting though.