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I see. Maybe the mod adjusts the vehicle count in regard of the vanilla disaster response team which has way more vehicles and helicopters or the workers who work in a building.
Guess it’s some form of savegame corruption then, so there’s nothing I can do on my end.
But as long as the asset is fully functional and it only displays a weird dispatch number, there should be nothing worry about
I do have some mods installed that may affect public services, though none that explicitly claim to affect dispatches.
With that said, it must be something funny with my savegame. It disabled all mods and it still shows like that, but appears fine in a new city, as well as a new city with all mods re-enabled. After reloading the original save, it does now seem to show the correct dispatch numbers, but still with the wrong total, i.e. "3/1". It does at least seem to be working properly, in any event.
That's odd. Are you using any mods that change the function of public service buildings?
As far as testing went for my side, the building spawned the correct max. number for vehicles and showed it accordingly in the info panel.