Cities: Skylines

Cities: Skylines

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Disaster Response Team
   
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File Size
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1.515 MB
15 Jul, 2020 @ 7:28am
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Disaster Response Team

Description
Desaster Response Team
A smaller Disaster Response Unit than the Vanilla In-Game one.
Perfect for smaller cities or rural areas.
It comes with a few vehicles and one helicopter. Everything you need for some smaller or early game disasters.

Building Information:
  • Width/Length : 5x4
  • Electricity Consumption: 5
  • Construction Cost: 8000
  • Fire Hazard: 1
  • Fire Tolerance: 90
  • Garbage Accumulation 2
  • Maintenance Cost: 750
  • Sewage Accumulation: 5
  • Water Consumption: 5
  • Vehicle Count: 4
  • Helicopter Count: 1
Workers:
  • Uneducated Workers: 0
  • Educated Workers: 3
  • Well Educated Workers: 6
  • Highly Educated Workers: 2
10 Comments
ETA773 22 Jan @ 1:08pm 
I tried to use this without Parklife and Campus. It eliminates the medium-height fence, sheds, and lights. Also, the helicopter marking requires flat ground to work. Otherwise a pretty good asset.
Zodicab 3 Oct, 2023 @ 6:02pm 
I have all of the DLC and the requirement but LSM is saying that it is missing carport 1, 2 and shed 1, not really a big issue for me but thought u should know
Sabretooth78 18 Nov, 2022 @ 4:59pm 
That's sort of what I was thinking. Either way, it seems to work OK so I'm not going to be too concerned about it. It fits far better in a city of 3,000 than the gigantic vanilla thing, that's for sure!
CorvusRex93  [author] 18 Nov, 2022 @ 5:14am 
@Sabretooth78
I see. Maybe the mod adjusts the vehicle count in regard of the vanilla disaster response team which has way more vehicles and helicopters or the workers who work in a building.
Sabretooth78 16 Nov, 2022 @ 5:45pm 
Turns out my errors appear to be related to the Realistic Population mod. Once that's enabled for a city, the stats reporting for this asset seems to go wrong.
CorvusRex93  [author] 2 Nov, 2022 @ 7:22am 
@Sabretooth78

Guess it’s some form of savegame corruption then, so there’s nothing I can do on my end.
But as long as the asset is fully functional and it only displays a weird dispatch number, there should be nothing worry about :hardhat:
Sabretooth78 1 Nov, 2022 @ 6:39pm 
@CorvusRex93

I do have some mods installed that may affect public services, though none that explicitly claim to affect dispatches.

With that said, it must be something funny with my savegame. It disabled all mods and it still shows like that, but appears fine in a new city, as well as a new city with all mods re-enabled. After reloading the original save, it does now seem to show the correct dispatch numbers, but still with the wrong total, i.e. "3/1". It does at least seem to be working properly, in any event.
CorvusRex93  [author] 1 Nov, 2022 @ 8:53am 
@Sabretooth78

That's odd. Are you using any mods that change the function of public service buildings?
As far as testing went for my side, the building spawned the correct max. number for vehicles and showed it accordingly in the info panel.
Sabretooth78 31 Oct, 2022 @ 11:04am 
Looks and works great; however, the reporting of vehicles in use seems to be incorrect and only shows a max of 1. I did have a disaster response where I did see it spawn at least 2 jeeps (but said 0/1), so it does seem to be working correctly.
StormReavan 17 Sep, 2022 @ 9:54am 
I hate how large the vanilla building is. This is a far superior product! Cheers!