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Boby's Difficulty+
   
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Mods: Mod
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16.609 KB
11 Jul, 2020 @ 12:38pm
2 Dec, 2020 @ 4:50am
5 Change Notes ( view )

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Boby's Difficulty+

Description
Compatible with newest version (0.8XX).

Please leave a comment if there are any issues.

Adds:
1. Peaceful+ - Changes starting points to 100,000.00 and see below.
2. Easy+ - Changes starting points to 100,000.00 and see below.
3. Normal+ - Only changes starting points to 100,000.00
4. Hard+ - Only changes starting points to 100,000.00

Peaceful+ and Easy+ difficulty, both give 100k points for starting new worlds and various other benefits such as mining speed increase,build speed increased learning speed.
12 Comments
AVNlover67 29 May, 2021 @ 8:55am 
Can you make a mod to remove all spiders, flies & civilizations? Like literally peaceful?
Boby Blaby  [author] 12 Dec, 2020 @ 10:44am 
My mode is up to date so probably Small balance changes has conflicts.
My other mods may help' like Humans+, until Small balance changes will be updated.
yp 12 Dec, 2020 @ 5:48am 
I unsubscribed to one and the other one is this: Small balance changes
Boby Blaby  [author] 12 Dec, 2020 @ 3:06am 
@hrmastic what modes are you using?
yp 11 Dec, 2020 @ 3:18pm 
whenever one of my 3 modes is on
yp 11 Dec, 2020 @ 3:11pm 
it keeps crashing whenever I press customize for the charictor
Boby Blaby  [author] 2 Dec, 2020 @ 4:35am 
@Thundercraft thank you very much for the report, i am fixing these bugs now and uploading them today!

Thundercraft 2 Dec, 2020 @ 2:49am 
@ Boby Blaby [author]

I ran tests on these variables. See my bug report here:
https://gtm.steamproxy.vip/app/1055090/discussions/1/2970650651603405062/

So, you are mostly correct. The xml file description is wrong, and actually the opposite works - at least for <digSpeedMultiplier>, <itemBuildSpeedMultiplier> and <buildSpeedModifier>. Your values for these seem very reasonable.

However, my tests clearly showed that <levelSpeedModifier> is not backwards. Having a higher value for <levelSpeedModifier> does, indeed, mean skills level up faster. As such, I recommend increasing your values for <levelSpeedModifier> across all difficulties (except, perhaps, Insane). In particular, I'd recommend having it higher than "0.5" as it currently is for "Easy".
Thundercraft 16 Nov, 2020 @ 12:56pm 
If the file description is wrong and it actually works the opposite of what is stated, then this has huge implications for the default difficulty settings. This would mean that the default "Peaceful" and "Easy" difficulties are actually the most difficult in terms of the speed of crafting, building, mining/digging, and especially for gaining experience/levels.

If that's the case, then someone definitely needs to officially post this as a bug. For the vanilla difficulties in GameDIfficultyInfo.xml:

<levelSpeedModifier> Easy & Peaceful = 1.0; Normal = 0.8, Hard = 0.6, Insane = 0.4
<itemBuildSpeedMultiplier> Easy = 1.5; Normal, Hard, Insane & Peaceful = 1.0
<digSpeedMultiplier> Easy = 1.1; Normal, Hard, Insane & Peaceful = 1.0
Boby Blaby  [author] 16 Nov, 2020 @ 12:23pm 
I think if i remember correct that the xml file description is wrong, and actually the opposite works/ if you have tested it and found that the mod really gives a decrease i will review the xml file as you stated. But i do remember fixing a bug of this sorts not long ago.