RimWorld

RimWorld

54 ratings
Separate Tree Chopping Priority (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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682.168 KB
8 Jul, 2020 @ 12:01pm
21 Jun @ 1:08pm
8 Change Notes ( view )

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Separate Tree Chopping Priority (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Landon Martins mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127744986

- Trees should no longer be cut down by pawns with the Tree cutting job disabled. Previously pawns would still cut down trees in growing-zones or when clearing cell for construction. Thank you llunak for the addition!



[discord.gg]
[github.com]



THIS VERSION NO LONGER MAINTAINED.
I've been distracted with other things and Mlie has taken over the mod to keep it up to date. You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127744986andtscn=1594285366

Separates plant cutting and tree chopping into separate priorities. By default tree cutting takes higher priority.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: chopping, priority
29 Comments
Jellypowered 28 Sep @ 8:51pm 
Just a heads up, I'm adding compatibility for this mod in Survival Tools! I've been hard at work completely rewriting the mod, bug testing and optimizing it.

Bear with me!
Svela 3 Sep @ 12:28am 
Warning, Hard Incompatibility: "Survival Tools (Continued)" and "Survival Tools Reborn" add their own tree cutting job called "Felling Trees." This new job circumvents this mod entirely and forces trees back into the plant cut job. There is no way to disable this new tree felling job within the mod's settings and would require either Survival Tools to remove their new job in an update or for this mod to add "Felling Trees" to it's capabilities.

Anyone who has both mods and is running into the tree felling issue will need to remove Survival Tools if you want this mod to work correctly. At least, until possible compatibility is established between both mods.
sunteamoontea 31 Aug @ 2:04pm 
This mod saved my life, I don't have to make pawns individually chop trees anymore, hallelujah
Svela 30 Aug @ 12:52am 
I suddenly encountered an issue where a new "fell trees" work is present. It's also within the "plant cut" job instead of the "tree chop" job. I can't tell if it's due to 1.6 or if it's due to a mod. Currently trying to test my modlist, but if anyone happens to know of a mod that adds "fell trees" job activity I'd appreciate the information.
Yoann 13 Mar @ 3:31am 
@Monkey Magic It's only because Biotech is not supported, small patches are missing.
Monkey Magic 13 Mar @ 3:04am 
A consequence of using this mod, and my Separate Deconsruction mods is that when playing with BioTech the mechs lose the asociated functionality: Constructoids can no longer deconstruct, and Agrihands can no longer chop down trees.

As such, I had updated my Worker Drones mod to include two new mechs, the Lumberhand who fells trees, and the Demoloid for deconstruction projects. The added benefit here is that these mechs can be assigned these tasks specifically.

link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260571634
ItsKairoKay 4 Oct, 2024 @ 3:45pm 
the mod does not follow job incompatibilities at all so if a pawn is a shambler, has a backstory preventing plants, or is a child/guest they will always technically be capable of chopping trees, come to think of it i have not used ghouls like ever but i wouldn't be surprised if they were also capable of chopping trees somehow
Yoann 19 Aug, 2024 @ 11:21am 
I added Biotech support in my mod 'Some more jobs', the patch is easy to copy.
Frazzled 19 Aug, 2024 @ 6:04am 
It would appear that Biotech's agrihand mechanoids can no longer chop trees when using this mod, as they perform 'plant cut' work and not 'tree chop' work? Are there any plans to add support for Biotech DLC?
ChickenNuggets 28 Oct, 2022 @ 9:12am 
The job tick box still visible and usable for quest npcs who are not suppose to do any job.