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The Following - State 10 - The Undead Society
   
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7 Jul, 2020 @ 5:33pm
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The Following - State 10 - The Undead Society

In 1 collection by KarEssMoua
Quintus Crane : The Following
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Description
Quintus Crane : The Following is a fan made sequel of the official campaign made by Numantian. Finishing the official one is not essential as you are starting the campaign on a new continent: Ashguard.

The Ashguard continent was a haven of peace and is the newest continent on the planet. In the middle of the Atlantic Ocean, this small continent was born of a gigantic volcanic eruption that upset the ocean currents during the global warming of the years 1900-2000. Ashguard was discovered by a team of explorers. Here lived people from all over the world. Conquered by new riches to explore and exploit, in less than 100 years, Man has occupied the whole island and brought the fauna and flora of many countries, as well as the construction of many infrastructures. The island was subject to several epidemics due to the incompatibility of some species, before finally having a stable environment.

Some times later, Ashguard was recognized as the best place to live on Earth for its cultural blend and unprecedented biodiversity, before sinking into chaos, with the infection that quickly spread.
Estimated population before infection: 110 million inhabitants.

After defeating the last infected stronghold, you have been covered in glory by the citizen of the New Empire and by Quintus Crane himself. After a few years, Quintus Crane is already planning to reconquer new lands and ordered you to cross the ocean in the east.
But a part of the population disagrees this decision and deep tensions appeared inside the New Empire. A group, called the Humanity Defenders, rapidly grew and forced Quintus Crane to create a government with two distinct parties :

- The Humanity Defenders, which is for the strengthening of border security. To do this, they increase your resource productivity and carry out propaganda campaigns to create a baby boom and increase the population quickly. Their will is centered on the construction of large defensive walls and turrets in order to avoid any overflow or intrusion of zombies within the colonies. However, military training will remain at your expense and the units enrolled will cost you more in up keep.

- The Will of Quintus, on the other hand, is based on military enlistment and the conquest of new lands to the detriment of the economy. For this party, only the expansion of the New Empire and the extermination of zombies are important. In fact, the colony’s economy is reduced for the war effort and important military propaganda are made to enlist soldiers at an early age.

You will have to manage your own politics by interacting with random events where yourself, politicians and even colonists will force you to make choices. Your political management can be carried over maps with a starting setup at the beginning of each map.
Also, Quintus Crane wants you to find clues about the recent appearance of the Mutants, and find if possible, the responsible of these mutations. Nobody knows what Quintus Crane has in mind, even you.

Quintus Crane : The Following campaign is divided in 12 missions, called “State”. Each map will be released 2 weeks after the previous map. It’s only an ETA and, as I’m taking my free time to work on this campaign, it could be earlier/later, as real personal life is more important.

State 1 : The cursed city (13th January 2020)
State 2 : Lands of ice and blood (24th January 2020)
State 3 : Bridges to hell (10th February 2020)
State 4 : Graves of sand – Part 1 (24th February 2020)
State 5 : Graves of sand – Part 2 (7th April 2020)
State 6 : The Great Wall of Ashguard (20th April 2020)
State 7 : The swamps & The Fortuneteller (8th May 2020)
State 8 : The summits of madness (Mid May 2020)
State 9 : The little red riding hood (30th June 2020)
State 10 : The Undead society (8th July 2020)
State 11 : Revenge & Redemption (22th July 2020)
State 12 : The Fall (6-10th August 2020)
20 Comments
Gehirn 17 Jun, 2021 @ 7:38am 
some additional info: i´m playing without politics.
Gehirn 17 Jun, 2021 @ 7:26am 
Hi KarEssMoua.
Thank you for your fast response after all that time this has been released. As i´m not a pro, i even was able to get through all other maps at med difficulty. But this one is, as amisianer said, too much :)
Maybe it´s the strategy i´m trying with, but i´m even not able to hold the waves at the bridge with some walls/ towers and ballistas, and 55 snipers, while clearing south east, which is ok. Greetings from Austria!:steamthumbsup:
KarEssMoua  [author] 17 Jun, 2021 @ 7:17am 
Hi, thank you for your report. I will lower the difficulty asap!
Gehirn 17 Jun, 2021 @ 5:13am 
simply unbeatable at novice. have to skip this map..
Anyway, nice map design, but this is for absolute pro gamers..
KarEssMoua  [author] 30 Jan, 2021 @ 6:27pm 
Hey JJ! Thanks for your comment! Glad you made it! 🙂
JJ Worldwide 30 Jan, 2021 @ 3:48pm 
Finally managed to get through this map after having attempted a million times ha ha! Took me a while to work out the best placement for defending the hordes. Definitely had to go with the easier difficulty to be able to progress myself. Very tough map and glad I finally managed to complete it.
amisianer 16 Oct, 2020 @ 11:56am 
Nice map design, nice idea, really. But your idea of 'Novice difficutly is just...off. Way off. This is some 900% level stuff. And I gotta say, thanks to KenseiTV I can actually do 900% once in a while, if I get lucky. But this...nope.

Also, with the current design of TAB, on day 20 literally all hell breaks loose, because a lot of these houses start spawning and you need at least day 25-30 to get a decently sized sniper ball going. And on day 23 there were already half a dozen chubbies spawning in the wave. That might be fine for hardcore difficulty, but I dare you to show me anyone who plays under 300% able to pull this off.

So yea, please consider reducing the wave amount and increase the wave interval a bit, at least on Novice difficulty, because right now I don't feel like finishing this one.
amisianer 16 Oct, 2020 @ 11:52am 
You are a sadist. Seriously.

Why in the everloving void would you put spitters in an endlessly spawning wave? D:

If you do that, at least give us half a day or day in between each wave...because currently this happens:

https://imgur.com/a/oPP3fwJ

Note the last chubbies of the last wave on the lower part of the picture and the next wave currently slaughting the titan I tried to sneak by in a last ditch attempt.

I had 7 titans and about 140 snipers and those titans got melted by the spitters in TWO seconds. Seriously. At this point I just gave up. I'm not masochistic enough for this and to begin with, the one thing I absolutely hate in TAB maps is endless waves with close to zero pause inbetween. It goes beyond challenging, it's just tedious as hell.
KarEssMoua  [author] 30 Jul, 2020 @ 12:50am 
Hi Tango. Of course the last states will be harder than the other ones, but I never had troubles with harpies. There are only a few in the north west of your base to stop you rushing a communicator, but should not be a problem in any case. Maybe try to change your strategy?
Tangokillah 29 Jul, 2020 @ 1:53pm 
Hardest map you have made thus far IMO. Cant get past day 15 or so on easy. Attracting harpies with 10-15 rangers and a few ballistas....