Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Veterancy and more - Version 43
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GameType: TiberianDawnMod
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7.076 MB
7 jul, 2020 @ 9:16
1 sep @ 4:23
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Veterancy and more - Version 43

Beskrivning
➡️ Looking for the RA version

‼️ You can only activate one DLL mod and this mod does change the DLL. ‼️

⚠️ I haven't tested this mod with the LAN mode yet. ⚠️

Found a bug? Please use this thread for bug reports.

New features
  • Support for custom ini rules inside the map's ini.
  • Megamap (128x128) and 8-player support.
  • Upgradable buildings. You can now upgrade the Power Plant directly into the Advanced Power Plant and the Communications Center into Advanced Communications Center. Just select the building and press the "Mod-Command 2" hotkey.
  • Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
  • MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
  • Third party modding system.
  • Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
  • Helipad faction switch. Press Ctrl key to change the faction of your current selected or pending helipad. You need to own either a helipad or construction yard of the opposite faction for this to enable.
  • Helicopter repair queue.
  • Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
  • Bounty system. When enabled you gain some money from killing hostile targets.
  • Rules.ini system. For informations click here. For examples click here.
  • Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
  • Infantry may now shot from inside an APC, like they could in Yuri's Revenge and Generals Zero Hour.
  • Added tech upgrades available at the Sidebar.
  • Added 2 new units. GDIs Mobile Shield Generator and Nods ECM Tank.
  • Units attack is buffed if a Commando is near.
  • Option to enable skirmish units in campaign.
  • A* Pathfinding originally developed by cfehunter.
  • Rally Points originally developed by cfehunter.
  • Configurable Build Distance originally developed by cfehunter, FluffyQuack and Spyyre.
  • Multi wall building originally developed by cfehunter, FluffyQuack and pchote.
  • Harvester Queue Jumping, Tiberium Growth Scale for campaign and Commando Mission Airstrike Tweaks developed by cfehunter.
  • Attack Move. Hold SHIFT while ordering units to move somewhere on the map.

Skirmish AI fixes, updates and changes
  • GDI now builds defense.
  • GDI now builds repair pad so it has access to the heavy tank.
  • Nod now builds airstrip earlier.
  • AI now builds powerplants.
  • AI now builds advanced defense if you play normal or hard mode.
  • AI now builds combat vehicles.
  • AI now builds radar.
  • AI doesn't sell contruction yard anymore.
  • Faster attack intervals on normal and hard mode.
  • Configurable bonus credits from tiberium for the AI.
  • AI infantry may avoid tiberium depending on difficulty setting.

QoL changes
  • Added an option to disable friendly fire.
  • Added +1 HP self repair for Harvesters when under 50%.
  • Buildings destroyed by the Commando don't spawn any survivors.
  • Aircrafts now return to the base if they run out of Ammo instead of chasing their targets.
  • Aircrafts now updates the targets position during its approach.
  • Helipads now play a sound when they are done with the reload process.
  • Copied RA aircraft combat style.
  • Buildings will pause repairs instead of canceling it if the player runs out of money.
  • Deployable SAM Sites.

Skirmish Balance changes
  • Increased Minigunners weapon ranged to be the same as Grenadier.
  • Increased the weapon range of ARTY and MLRS by 33%.
  • Increased the storage capacity of Refinery and Silo by 1000.
  • Commando units now have a build limit of 1.

Visual updates and changes
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
  • Aircrafts with ammunition now show a bullet symbol instead of the generic one.
  • Increased ammunition display of Orcas to 6.
  • Units in Guard Mode will now indicated with a 'G' letter.
  • Visual display of units affected by Commando's buff.
  • The MLRS now has alternate projectile launch positions.


Veterancy level bonuses
Configurable via ini system.
Veteran
  • +25% HP
  • +1 HP heal <50%
  • +10% damage done

Elite
  • +25% HP (+50% total)
  • +1 HP heal <75%
  • -10% damage taken (-30% for infantry)
  • +15% weapon range
  • Infantry immune to fear
  • Infantry automatically scatters from incoming threats

Hero
  • +25% HP (+75% total)
  • +1 HP heal <100%
  • +10% damage (+20% total)
  • -10% damage taken (-20% total, -40% for infantry)
  • -10% reload time

Legend
  • +25% HP (+100% total)
  • +2 HP heal <100%
  • -10% damage taken (-30% total, -50% for infantry)
  • +25% movement speed
  • +15% weapon range (+30% total)
  • Legendary weapon


Tech upgrades
Configurable via ini system.
Infantry upgrades
  • Minigunner Training - All Minigunner are recruited with Elite level - Cost $1500
  • Nod - Kevlar Vest - Equip your infantry with a kevlar vest - Cost $1000
  • GDI - Heat and Chemical Resistance - Improves the resistance of Infantry against heat and chemical threads - Cost $1000

Unit upgrades
  • Minigun - Upgrades the weapon of light combat vehicles (APC, Buggy and Jeep) also applies to GDIs Guard Tower - Cost $1500
  • Nod - Uranium Ammunition - Upgrades the weapons of Turrets and Light and Stealth tanks to use uranium ammunition - Cost $2000
  • GDI - Composite Armor - Upgrades Medium and Mammoth tanks armor - Cost $2000
  • GDI - Advanced Shield Technology - Increases the shields potency, allows recharging while driving and also decreases the recharge time - Cost $2800

Aircraft Upgrade
  • GDI - Radar-Guided Missiles - Advanced Guard Tower and Orca missiles are more accurate and powerful - Cost $1800
  • Nod - Apache Reinforced Armor - Grants Apache helicopters access to advanced armor tech - Cost $1500

Building Upgrade
  • Fortified Structures - Increases armor and repair efficiency of structures - Cost $2000
  • Advanced Power Turbines - Increases the power output of power plants - Costs $1500
  • Spy Satellite - The spy satellite reveals the map - Cost $2500


Credits and Special Thanks
See this thread.
Populära diskussioner Visa alla (12)
293
7 timmar sedan
KLISTRAD: Bug report - Veterancy and more
DontCryJustDie
129
18 apr @ 11:21
KLISTRAD: Rules.ini
DontCryJustDie
95
1
13 aug @ 3:32
KLISTRAD: Feature requests
DontCryJustDie
661 kommentarer
RangerbeastDrill 6 sep @ 10:54 
Hi All, Thanks for helping out DontCryJustDie with the updated INI, its of incredible value to me! I've taken the decision to unlist the mod (Tiberian Dawn Expansion Pack for others to recognise) for the short term as it is clear that it is needing the work, and it is not acceptable (to me) to be used in its current form. I will update and bring back when correct functionality is restored.

Out of respect for your work DontCryJustDie this is the best option at this time! :KaneLives:
Wolfee 1 sep @ 3:54 
No, not this time, my sidebar is fine with your mod and RA assets, i had that issue when the expansion pack was enabled, i don't have said mod now so its all good, yes when your mod told me to restart the game i actually did. Again, all is in working order now, just waiting for the updated pack.
DontCryJustDie  [skapare] 1 sep @ 3:46 
You have black boxes on the sidebar because you didn't restarted the game app when you were told to or maybe some of the items just don't have sidebar camoes. With next update the game will automatically close when XML file were modified and will show a message in a console app, hopefully that will finally stop those 'bug' reports/comments about that...
Wolfee 1 sep @ 3:33 
The one from your mod works fine so far no blacked boxes on the sidebar, when i used the expansion pack i had trouble with helipad, some things to buy were not displaying the icon just the name ( blacked boxes) i'd call it. so i decided to remove the mod until its updated. Yours with RA assets work fine no issues so far and no crashes. I did download that rule ini file you mentioned just now.
DontCryJustDie  [skapare] 1 sep @ 3:21 
Some days ago I posted an updated rules_mod.ini in that mod's comment section (just 2 comments under your comment there) that fixed the problems. You can use that until RangerbeastDrill updates the mod.
Wolfee 1 sep @ 3:17 
All fixed no warning messages now! Thanks for the help :D . Now to wait for the Tiberian Expansion Pack to be updated!
Wolfee 1 sep @ 3:08 
ah i see yes i had compability there twice i deleted one of them and will test now! :)
DontCryJustDie  [skapare] 1 sep @ 2:57 
Oh and by "Simply remove it." I mean removed the duplicate entry and not delete the file because when you delete it you can't play the game because the Remaster needs to file for whatever reason.
DontCryJustDie  [skapare] 1 sep @ 2:47 
Followup post: Yes, the original CONQUER.INI shipped with the Remaster contains Compatibility twice, I guess I fixed that in my ini long time ago that is why I never got the warning.
DontCryJustDie  [skapare] 1 sep @ 2:40 
You can share files using Google Drive or you can create a pastebin. Anyway not needed for this because I now know what the problem is. For some reason, your CONQUER.INI file contains a duplicate entry called "Compatibility." Simply remove it. It is a leftover ini from vanilla TD, maybe I'll stop parsing the file in a future update because most settings are useless in the Remaster.