Team Fortress 2

Team Fortress 2

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Asteroid Redux
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Spelmodus: Robotravage
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21.431 MB
5 jul 2020 om 5:35
31 dec 2022 om 8:36
17 wijzigingsnotities (weergeven)

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Asteroid Redux

Omschrijving
"What do you mean there's no more gravel on Earth? Screw it, let's go to space!", said the Mann brothers. Once labeled the "dumbest brothers on Earth ever", they are now the dumbest brothers in the universe.
So yeah, TF Industries now owns two bases on an asteroid. Let's hope the Administrator will find some resources for her plans here.

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Asteroid was originally made by Valve in 2014. Development ceased and the map never went out of beta. Until now. Two novice mappers went out of their way to learn Hammer and turn this map into the great map it should have been. Since it's our first project, Hammer experts should lower their expectations from us.

Current version is B1, it's very probably the last version we will upload.

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How to run the map:
- Subscribe to the map
- In console, type : map workshop/2154902912

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Original map: Valve.
Finished by: Kaya and Léo.

Custom assets from: Noodle, PurpleMonky, Velliass, Custard (Breadspace) and Léo.
Populaire discussies Alles weergeven (2)
8
5 feb 2023 om 9:13
Any servers running this gorgeous map?
lekksha_
0
27 apr 2024 om 15:22
dedicated server wont run map
offnem
180 opmerkingen
Gigachad Gaming 13 aug om 5:11 
I made a fix to this map, still - the original map has a cool idea!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548051405
Leoparde [clasista] 14 jun om 11:48 
too damn bright
Beesar 13 mei om 2:24 
fullbrighttttt
Any One of Us 12 apr om 18:05 
Are you sure you’re selecting “Publish - Both” in Compile Pal instead of “Publish - HDR”?
[LuNo] KimFareseed @THG 31 mrt om 8:26 
Fair.
Léo  [auteur] 31 mrt om 8:23 
It's been a while since I last compiled this map (2+ years damn) but it's possible that I indeed compiled it with HDR-only lighting, which would explain why some are stuck on fullbright. The reasoning being that the majority of players are on default configs that let HDR enabled and so I saw no point in computing lighting twice. There is no ETA on a new version of this map as Kaya and I both have a job, but I'd like to have some new props included before releasing that (and probably building LDR and HDR then).
no loafing 28 mrt om 21:59 
played this map in a custom server, a few players reported that the lighting was broken if HDR was disabled
Nai 9 mrt om 22:49 
still getting fullbright bug
Any One of Us 7 mrt om 15:46 
I think I am having this issue.
Fox [Haunted Edition] 2 jan om 9:22 
No it seems it got fixed now, no auto-fullbright anymore