Oxygen Not Included

Oxygen Not Included

328 ratings
Don't Idle in Doors
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
136.720 KB
4 Jul, 2020 @ 10:30pm
15 Jul, 2021 @ 8:42pm
7 Change Notes ( view )

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Don't Idle in Doors

In 1 collection by Aze
ONI QOL Tweak Mods
8 items
Description
Tired of dupes idling inside doors and letting all your gas escape?

This mod provides options to:
  • Prevent dupes from idling inside a door.
  • Prevent dupes from passing through doors while idle.
  • Fix a base-game issue that causes idle dupes to get stuck at checkpoints (and other non-idle-traversable buildings).

Source[github.com]

Reporting Bugs:
  • If it crashes or errors, provide an output log, I can't help without it.
  • If it's not behaving as expected, please describe what exactly is occurring in game and how it differs from expectations.
  • Please describe steps to reproduce issues; if I can't reproduce something I can't troubleshoot it.
  • Contacting me on Discord (Aze#0066) is preferred for complicated issues since it makes communication easier.
53 Comments
stups 2 Jan @ 6:09am 
Apparently this mod in incompatible with the current version of Fast Track
Lunatic 30 Nov, 2024 @ 3:09pm 
I finally narrowed it down to another mod, not sure why the mods that were listed red were affected by the one mod that is broken.
Aze  [author] 25 Nov, 2024 @ 7:30pm 
@Lunatic: May, or was?
Lunatic 25 Nov, 2024 @ 5:30pm 
Mod may have been broken by the most recent update.
Andocromn 16 Jun, 2024 @ 5:25am 
stupid stupid dupes!
Aze  [author] 1 Apr, 2024 @ 7:37am 
@bajecznie nawdychany: It's surely possible, but it's beyond the scope of this mod.
bajecznie nawdychany 29 Mar, 2024 @ 9:44am 
I just wonder if it could be possible to make duplicants leave area that is designated as 'not appropriate for idling'. My duplicants are constantly idling in places where I would not like them to idle like inside rockets, in oil biome etc. When duplicants deliver something to oil biome/rocket I'd love them to leave the area if idle.
Possible? It would be appreciated by many. I created a topic in klei forum and someone suggested to take a look at Your mod that's why I am here.
Aze  [author] 29 Mar, 2024 @ 8:03am 
@bajecznie nawdychany: Is there a problem with it?
bajecznie nawdychany 29 Mar, 2024 @ 7:30am 
Are You still supporting this? Any updated/ revisions are possible?
unwavering 1 Aug, 2021 @ 12:47pm 
They get stuck in automated doors for kill rooms and such because they like to stop in the doorway. You can set buffer gates, but that still doesn't guarantee they will move in time. I'd prefer that if the automated door closes on them, they get pushed to one side or the other.