Space Engineers

Space Engineers

Not enough ratings
Electric People Mover
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Tags: small_grid
File Size
Posted
651.292 KB
2 Jul, 2020 @ 3:03pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Electric People Mover

Description
Inspired by the Parry People Mover. This 100% electric vehicle is a short range commuter transport, capable of taking seven seated passengers and around four standing passengers from an Earth-like surface to space, and back. It is airtight and air conditioned, providing comfort for short distances in space.

There is no pilot's seat. Remote control is available, but this craft is intended to operate driver-less, by means of the SAM v2 autopilot script. A SAM screen is installed at the front right of the vehicle, where it can be read from the foremost passenger seat.

There are two timer blocks.

EPM Timer: Front Button Pressed

This timer was intended to be the SAM v2 "[SAM undocked]" timer block, but this isn't working properly. Instead, this timer prepares the vehicle for departure and then starts the autopilot. Feel free to configure this timer to suit your vehicle's intended duties. As supplied, it does the following:
1. Closes the door.
2. Enables the navigation lamps.
3. Stows the ramp.
4. Switches off the ramp footlights.
5. Executes SAM StartNext (fly to next connector in list).

EPM Timer: Arrival [SAM DOCKED]

This timer is tagged and will be started by SAM v2 as soon as the vehicle completes a journey by acquiring hard capture with its destination connector. Feel free to configure this timer to suit your vehicle's intended duties. As supplied, it does the following:
1. Opens the door.
2. Disables the navigation lamps.
3. Deploys the ramp.
4. Switches on the ramp footlights.

The vehicle is designed to be configurable. There is space at the front of the dashboard for more passenger buttons to be installed, should greater control be required. There is space at the rear, behind the seats, for further timer blocks or programmable blocks if required.

Remote control dashboards are as follows.

Dashboard 1:
1 - Lock/Unlock landing gear
2 - Power up/down all thrusters
3 - View front camera
4 - Power up/down reverse thrusters (for atmospheric power efficiency)
5 - View ventral (connector) camera
6 - Deploy/Stow boarding ramp
7 - Open/Close door
8 - Toggle connector lock
9 - Toggle connector power

Dashboard 2:
1 - SAM Prev
2 - SAM Next
3 - SAM Select
4 - SAM Screen
5 - Trigger Front Button timer block (launch button)
6 - SAM Add
7 - SAM Remove
8 - SAM Start
9 - SAM Stop

Dashboard 3:

3 - View front camera
4 - View rear camera
5 - View ventral (connector) camera

7 - Toggle ramp lights on/off
8 - Toggle navigation lamps on/off
9 - Toggle cabin lights on/off

Properties of this vehicle:

It is designed to carry people. It is possible to place cargo in the connector, but too much mass will cause SAM v2 to be unable to properly avoid collisions.

This vehicle is airtight, but does not have oxygen storage or production equipment. Operators should consider placing oxygen bottles under the passenger seats in case of accidental decompression. The vehicle will re-pressurise itself either using ambient atmospheric oxygen or oxygen piped through the connector.

There is a button next to the ramp on the outside of the vehicle. This is to allow the ramp to be deployed or stowed from outside the vehicle.

The ramp will not prevent passengers from disembarking. Even when raised, the torque is configured low enough to be pushed by a walking engineer.

The ramp will not be displayed by a blueprint projector. If you are building this vehicle in survival mode, the ramp is constructed of nine half-block light armour pieces, and three 2x1 light armour slope tips. Images are included on this page as a guide.

This blueprint requires DLC to be installed. A non-DLC version is available here.