Sid Meier's Civilization V

Sid Meier's Civilization V

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Into the Renaissance Tech Tree
   
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944.744 KB
1 Jul, 2020 @ 6:29pm
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Into the Renaissance Tech Tree

In 1 collection by SidmanII
Into the Renaissance for All
4 items
Description
This mod applies a modified version of the tech tree from the "Into the Renaissance" scenario to the rest of the game. Various unique abilities, buildings, and units have been modified, downgraded, or replaced in order to fit into renaissance gameplay. As a result, civilizations with unique units from the Industrial era onward do not suffer from the tech tree ending in the Renaissance era. I made this mod since "Into the Renaissance" is my favorite scenario in Civilization V, but I wanted to play more than the twelve predetermined civilization in the scenario. Requires Brave New World expansion.

Direct Download Link.[forums.civfanatics.com] Unzip the .zip file into its own place in your MODS folder. The path to your MODS folder should be C:\Users\%user%\Documents\My Games\Sid Meier's Civilization 5\MODS. Sometimes mods simply don't load into the game, so you may need to delete Civ5ModsDatabase.db in your cache folder located in the same place as your MODS folder.

Victory Types:
Diplomatic and scientific victories cannot be achieved with this mod.

Buildings:
Museum now unlocks with architecture. Hermitage now unlocks with humanism.

Units:
Increase in the speed of all naval units as well as embarked units. Pikeman and trebuchet class units no longer obsolete. Knight class units upgrade into lancer class units. Swordsman class units no longer require iron. Musketman and cannon class units now require iron. General reduction in unit maintenance.

Unique Traits:
Russia now receives +2 production from strategic resources to compensate for the loss of uranium. Arabia now receive +2 gold from all specialists to compensate for the loss of oil. Poland now recieves a free monument in each city to compensate for the loss of 4 free social policies.

Unique Units:
Germany can now build the Hessian, a musketman replacement. Cossack, Hussar, Berber Cavalry, and Comanche Riders have been downgraded and now replace the lancer. Ski Infantry, Mehal Sefari, Carolean, and Pracinha have been downgraded and now replace the musketman. Relative buff to Pracinha and art replacement. Mohawk Warrior cost reduced to compensate for all swordsman class units no longer requiring iron. Berserker no longer requires iron.

Unique Buildings:
America can now build the House of Burgesses, a zoo replacement. Japan can now build the Trading Port, a harbor replacement. Bazaar now has 2 specialist slots to compensate for loss of oil. Mughal fort now recieves tourism from banking.

Unique Improvements:
Chateau now receives +1 culture and +2 gold from architecture technology. Moai now receives +1 gold from printing press technology.

Technology Tree:
Medieval and Renaissance era technologies all take longer to research. All units can embark onto ocean tiles starting with compass. Horseback riding, physics, and astronomy each grant an additional trade route slot. Navigation extends the range of sea trade routes, and physics extends the range of land trade routes. Date increments have been updated to reflect the change in technology costs.

Policy Trees:
The rationalism policy tree has been replaced with a larger, more generalized tree in order to enhance military and infrastructure. The finisher policy for exploration tree has been updated due to the inability to discover dig sites.

Religious Beliefs:
Holy Warriors enhancer belief only works for pre-Renaissance land units. Religious Fervor reformation belief now works with Renaissance land units. Jesuit Education reformation belief now allows the purchase of libraries, universities, and observatories with faith.

Diplomacy:
The World Congress has been updated to occur more frequently, increase all particant votes by one, and allow additional votes from ally city-states.

World Wonders:
Various wonders have been moved to Renaissance technologies/updated: Porcelain Tower deleted, Notre Dame requires the commerce policy tree (replaces Big Ben), Brandenburg Gate unlocks with gunpowder and requires the new enlightenment policy tree, Petra has a higher base culture but no longer improves with archaeology (deleted tech), the Great Wall obsoletes with chemistry, the Kremlin unlocks with metallurgy and has taken on the bonuses of Neuschwanstein, the Louvre unlocks with Architecture and grants its theming bonus with works of art from the same era but different civilizations.
1 Comments
SidmanII  [author] 6 Oct, 2020 @ 2:50pm 
@Cuttlefish There was an Into the Renaissance scenario mod years ago that used BNW mechanics, but it has sadly discontinued due to the sheer number of bugs as well as depending on other mods that no longer exist. I currently do not have plans to make a BNW version of the scenario, but may attempt such a project in the future.

As for using the ideology tree for each religion, it could be possible to set up LUA script in order to force a Civ to swap ideology trees when their majority religion changes. However, influence calculations seem to be hardcoded, so it would not be possible to make the conversion gradual. If I were to make it now, I would settle on simply making ideology trees based on Civ starting regions.