Stellaris

Stellaris

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No Reliquary Buying Limits
   
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24 Jun, 2020 @ 11:54pm
23 Sep, 2022 @ 10:46pm
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No Reliquary Buying Limits

Description
Now coded against Stellaris 3.5.2.

Have tons of Energy Credits, but nothing to waste them on? Tired of forgetting the end of the five hundred day cooldown between visits to Chor's Compass, the Caravaneers' home system, making you head back several years later than you intended?
This mod removes the artificial limitations to buying the Caravaneer's Reliquaries -- you can now buy them as frequently as you want, credit reserves permitting. That's all this mod does. This mod does not alter the price of the reliquaries nor the drops. (Stellaris 3.5 update: vanilla has removed the 6 lootbox limit to be closer to this mod.)

This mod indirectly increases the chance to get a Galatron, due more reliquaries up for purchase. This mod does not touch the reward chances/options, so should be compatible with those that do, so long as that other mod doesn't contain the Caravaneer event file (which this mod doesn't do).
This mod likely should change the odds of the drops, though, since vanilla limits the number of empty-empty reliquaries (that you open "with a sense of accomplishment") you can get in a game to one, but this mod does not do so yet.

Not achievement compatible.
This mod only alters the game event "cara.100" -- the Caravaneer home page, where the limits are applied/enforced. The rest of the Caravaneer event file is untouched and not distributed -- only the one event is overwritten. This mod does not remove the 500 day timer, but rather makes the game ignore that timer for players. AI empires are allowed to buy Caravaneer Reliquary lootboxes like in vanilla, but still must wait the original 500 day cooldown.
This mod requires the Megacorp DLC, as that's the DLC that adds the Caravaneers.


Like the idea of Caravaneer mods? Then check out my other Caravaneer mod - All Caravaneers, which makes all 3 Caravaneer fleets spawn!
Interested in mods that fix Paradox's silliness? Perhaps give my new mod that reworks how the Galactic Market is chosen a try - No Galactic Market Nonsense
10 Comments
raw666 25 Aug, 2023 @ 7:19pm 
I guess this mod is no longer needed.
SMmania123 22 Apr, 2023 @ 11:05pm 
Update to 3.7 please.
RadzteK 9 Jan, 2023 @ 12:13am 
Mod still works????
raw666 2 Dec, 2022 @ 4:50pm 
Thanks for the mod. Hope to see an update soon.
Ender 14 Jun, 2022 @ 9:23am 
can we get an update for overlord pls
WeatheredAngel  [author] 12 May, 2021 @ 1:19pm 
Sorry, I'd managed to forget to upload this for 3.0 after I said I would on another of my mods' pages.
Uploaded. The AI will not have their limits removed, only the non-AI players. This is still better than before (2.8) when the AI wasn't able to use the caravaneer's gambling at all.
Sjru 🐲 12 May, 2021 @ 11:55am 
Now that the AI can buy it, maybe can you change it to have unlimited tries but also have a cooldown?
BrokenMidnight 11 Sep, 2020 @ 2:25pm 
ok. I never played with the caravaneers before so yeah. I have all DLCs but never bothered with that feature
WeatheredAngel  [author] 10 Sep, 2020 @ 11:39pm 
It's from talking with the Caravaneers (added by Megacorp dlc), either by trying to reach out to the fleets yourself or by talking to the "empire" at Chor's Compass (their home system). Once in their unique contact gui, you get the options of playing slots; buying a reliquary; or exchanging energy credits into their own currency, CaravaneerCoins - you then use the CaranaveerCoins on the other two choices. As long as you have the Coins, you can play the slots all you want. But normally you can only buy 6 reliquaries in a game, and there's a 500 day cooldown to being able to open one - 1 year 4 months 20 days... a really funky number gameplay-wise.
BrokenMidnight 10 Sep, 2020 @ 2:57pm 
IM lost, whats the Reliquary thing from? I haven't had it pop up in my game yet