Stellaris

Stellaris

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SCM Overhaul Ethics and Civics [Alpha Branch] [Continuation of Petruxa's ethics and civics classic mod]
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File Size
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65.314 MB
24 Jun, 2020 @ 6:59am
4 Jun, 2021 @ 11:25am
18 Change Notes ( view )

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SCM Overhaul Ethics and Civics [Alpha Branch] [Continuation of Petruxa's ethics and civics classic mod]

In 1 collection by Hypno
Hypno's Multiplayer Mod list
4 items
Description
NOW UPDATED TO 3.0
please report any and all bugs


This is the stable alpha branch of the SCM-Overhaul, this branch will be actively updated from the dev branch after playtesting is completed. This mod is developed as a continuation of Petruxa's ethics and civics classic 2.7 mod, and will look to maintain and expand upon the amazing work he did.



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Feature suggestions and bug reporting:

Any features that you wish to request or bug reports you wish to submit are best done in the relevant channels of the Stellaris Community Multiplayer discord server: https://discord.gg/aQzEfT4 where they will be quickly seen and responded to my myself or one of the other devs. Bugs can also be reported through the comments of this mod page, but may not be seen as quickly.

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Change log:

There have been a lot of changes since we began with the base code of Petruxa's mod, if you wish to view the change log, or anything else, this can all be found at our github repository: https://github.com/TheHypno/scm

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How to contact us:

Preferably contact us through discord or through the SCM discord server, or ask any member of staff on there for more details. We are always open to suggestions and requests so do not hesitate to ask.

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Why is this mod called the SCM overhaul:

This mod is developed for the role playing multiplayer server Stellaris community multiplayer, where we host regular weekly campaigns, this mod is developed as both a continuation of Petruxa's ethics and civics classic mod, and as an update to it, we seek to create a balanced streamlined experience that supports not only single player, but multiplayer as well. This is still the same mod, we just wish to create a balance and increase player choice, creating a balanced experience for all.

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Stellaris Community Multiplayer (SCM) is a Stellaris Role playing discord server for which this mod is being developed. If you wish to come and play with a friendly role playing multiplayer community using this mod, then come along to SCM.
Invite link: https://discord.gg/aQzEfT4

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This mod is based upon Petruxa's Ethics and Civics Classic 2.7 mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1100284147
Popular Discussions View All (1)
11
22 Jun, 2021 @ 6:14pm
PINNED: Patches
lyra_tcm
164 Comments
lorrelion 14 May, 2022 @ 2:25pm 
Any chance this mod will be updated for overlord?
Philodox 19 Dec, 2021 @ 10:26pm 
Looking forward to an update. This mod is excellent.
Kippin 12 Dec, 2021 @ 8:09am 
Will this mod be updated soon?
Mr. Mc Cringe 22 Nov, 2021 @ 11:17pm 
With the newest update this mod is broken. Upon loading the game it crashes. I tested this with other mods and by itself in an effort to reduce variables. Both of these tests gave the save results. I hope there will be a fix soon. I enjoy this mod and am glad it has been updated as much as it has.
oldguardian 17 Oct, 2021 @ 3:24am 
@Jakhuen, so just a wait and see then? thanks for the answer!
Jakhuen 17 Oct, 2021 @ 2:53am 
It seems 3.1 and this mod stop the planet modifier that give district to spawn
oldguardian 17 Oct, 2021 @ 2:10am 
So I have the same issue as @Besmarr where planets have no districts, no other mods just this one. anyone know how to fix this?
The_Draco 9 Oct, 2021 @ 3:24pm 
or better, make the changes (if possible) via addeing variable modifiers instead, to avoid overwriting too much, cause at the moment, as i take a look into your files and the vanilla ones, it seems you re-overwrite new vanilla version files of nearly the whole game with your altered versions of older files completely, wich will take closely years to correct them if you don't want to write the whole mod from scratch (wich maybe could go faster) if i had enough time i would like to help you but yah, I am already working since a vew days trying to fix the district_rw_industrial problem and don't even be somewhere close a solution...
The_Draco 9 Oct, 2021 @ 12:14pm 
well, i have found some problems with this, first it doen't contains the changes on authoritys and civics the base game got with 3.1 also it makes atm the industrial segment on ringworlds useless, they don't add any jobs and like T3Ar_HD sayed, it makes shipsets unselectable.

I think you should change from overwriting files to just add/overwrite the sole civic/job/authority and stuff it really alters, that should solve some future problems... hopefully you get this mod up to date shortly after 3.2 release
Serbian 347 28 Sep, 2021 @ 12:06pm 
Can a UI Overhaul Dynamic Patch be made for this as using the ethics and civics classic no longer works for it (pluralism and elitism was removed from Petruxa's Ethics and Civics Classic)