Arma 3
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ACRE Animations - Deprecated
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Data Type: Mod
Mod Type: Animation
File Size
Posted
Updated
702.741 KB
24 Jun, 2020 @ 4:38am
17 Jun, 2022 @ 10:36pm
17 Change Notes ( view )

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ACRE Animations - Deprecated

Description
⚠️ This version of ACRE animations is deprecated. New version can be found here.

Link to: TFAR Version

This mod plays one of three animations while the player is using a radio. The mod also adds a new handset model which is by default, used by the larger, backpack-carried radios.

The animations include a headset animation, a vest mounted radio/push-to-talk animation, and holding the handset/radio in your hand.

The mod will choose which animation to play based on whether the user has a vest with a radio, an earpiece, or otherwise. (This can be configured)

Configuration
CBA Settings:
  • Enable Addon - Turns addon on/off.
  • Headset List - Array containing helmets/goggles that should be considered when doing the ear animation. Use '[]' to allow all helmets/goggles.
  • Vest List - Array containing vests that should be considered when doing the vest animation. Use '[vest player]' to allow all vests.
  • Add Vests with Armor to List - If enabled, all vests that have an armor value will be automatically added to the Vest List.
  • Aiming while Talking - If enabled, players will be able to aim while using a radio.
  • Disable Aiming while Talking - Disables ADS for primary weapons while talking over radio.
  • Disable Animation in Vehicles - If enabled, the animations will not be played in vehicles.
  • Preferred Animation - Preferred Animation for this radio. Doesn't mean that it will always be used as the vest/ear animations are only used when the player has a vest/headset from the vest/headset list.

CBA Controls:
  • Listen to Radio - Holds radio up to your ear when held down.

Mod Compatibility
If you run this mod with RHSUSAF, the AN/PRC-152 model from RHS will be used.

Forum Page[forums.thespeshalplatoon.com]

Plug
TheSpeshalPlatoon is currently recruiting! If you're looking for an ArmA group that isn't "Milsim" but still puts a emphasis on teamwork and coordination, I encourage you to check us out.

Additionally, we develop in-house mods for our group, just like this one!

[thespeshalplatoon.com]
Popular Discussions View All (1)
0
24 Dec, 2020 @ 8:28am
verifying pbo failed
Jurky
164 Comments
FelipeTrindade 6 Jun @ 10:35pm 
It isn't working for me.
ColeMinor 26 Mar @ 7:52am 
Thanks for making this great mod! I was wondering if there was a simple way to make the player use the handset anim when he gets a radio transmission, via a trigger etc? I'm making a atmosphere focused SP scenario and would like it to just work without the player having to customize or set up anything. Thanks in advance
RUSHER0600 25 Jan @ 2:39am 
@adi3725 you need to wear a piece of headgear (helmet/goggles) that is also in the radioAnims_cba_Earpieces setting, as well as have the preferred animation set to "Ear" on that Radio.
adi3725 24 Jan @ 9:53am 
I don't understand how to activate the vest mounted radio/push-to-talk animation I can only hold the radio on my mouth and not on the vest
RUSHER0600 31 Dec, 2023 @ 2:23am 
Hello, I forked this project to go along with our Fork of ACRE2 without creating dependency issues, and made some additional tweaks.
Here's the commit [github.com] that adds the proper hand animation for the new Beofeng BF-888S, feel free to use the attach offset vectors I used, they line up well with the player's hand, both with and without weapon :steamthumbsup:
RUSHER0600 25 Aug, 2023 @ 2:07am 
Just checked again, it is only obstructing the view when the rifle is lowered, when it is raised it's not an issue.
RUSHER0600 25 Aug, 2023 @ 2:02am 
Hey, I like this mod, but could you tweak the handset/hand animation so that it doesn't obstruct your view so much? Maybe move it a bit closer to the neck.
little andy 27 Feb, 2023 @ 10:48am 
@Fercho

if you didn't see already, he's fine with it, just look a bit below
Fercho 30 Jan, 2023 @ 9:26am 
@ASmallDinosaur, Can I repack in a clan pack??? Regards
Pancho 19 Nov, 2022 @ 8:06am 
Same