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Good luck with the fix!
The other thing is, even if the game decides Quin is no longer shopkeeper and promotes someone else - it doesn't explain where Quin is. Nothing about that check/promotion would force Quin to despawn (otherwise every kidnapped character would despawn....), and his AI goal when the area is unloaded is "go home," which would mean in Vanilla that he should be found in the old invalid Town Circle. And even assuming that he somehow died to Iron Spiders - unlikely given his stats - his corpse is never to be found anywhere either.
Here's what I posted, the Discussions tab has a complete list of changes:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2622308295
Heyas Clam,
Thing is, I'm not sure why Quin would ever move from behind the counter. As squad leader with the Shopkeeper package, he just stands in that spot. And that spot (in vanilla) is NEVER in the town circle, so if that's the issue then he should ALWAYS disappear - but doesn't. Because the counter is not within the vanilla town circle, so that check should fail every time.
At the same time, like i said, since I installed your fix over a year ago he has not disappeared - until now. And I can't see what might've made it different. I didn't change QuinFix's position in my order etc and I have no other mods that reverted the Scraphouse's circle back to its Vanilla location.
The fix I proposed with this mod is to make sure that Quin is within the Scraphouse town marker range when he is standing behind the counter. I am not sure what solution you found that is not the one I proposed here and explained on Apr 27 @ 12:28am. From here on, as to the mechanics of why it happens, all I will say is speculation. I believe the squad leader is designated to be the shopkeeper (though only Quin has the shopkeeper capability, Dack and the soldierbots will just stand behind the counter without any dialogue). When you leave the area, the game checks if the shopkeeper is within the Scraphouse town marker range as part of kidnapping mechanics. Because Quin walked outside of the vanilla marker place the game thinks the player (or someone) kidnapped Quin and implements a logic similar to town overrides and sets the next person in line as the designated shopkeeper. Next in line is Dack, followed by a Soldierbot, etc.