Kenshi
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QuinFix
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22 Jun, 2020 @ 1:10am
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QuinFix

Description
This mod addresses the situation when you have visited Quin and leave the area and he mysteriously vanishes and you find Dack in his place. Even Dack can then in turn disappear and you'll find a soldier bot. I tried another mod but it didn't work for me so I invested some time into tracking the problem. I have tested it fairly thoroughly and I believe it works.

This mod should not change anything about your game. If you want the vanilla experience, this mod should keep it that way. Though this is my intention and I achived it as far as I can test, this is my first mod.

This mod will just prevent Quin (and Dack) from vanishing. If he/they is/are already gone from your game this mod won't bring him/them back. You'll have to import your game with the mod and he/they should not vanish again. Feel free to comment if it worked for you or if it didn't. It should be compatible with any other mods. In terms of order, I tested it with it being the last mod on my list.

Image of Quin was taken from the wiki.
16 Comments
GoldenBeetleBaby 17 Apr @ 5:34am 
I've come from a steam discussion why Quin disappeared saw your link to this mod and thank you A LOT! It worked for me :gk_heart:
Ingeniero Daniel 3 Nov, 2024 @ 1:36pm 
Is there any mod or way to make the shelf life of the items you sell shorter?
能量牛 13 May, 2023 @ 9:58pm 
Thanks Bro:steamthumbsup::steamthumbsup:
Precursor 2 May, 2023 @ 12:41pm 
its low down on my order i did a new campaign recently on the main menu i havent been to scraphouse yet but will let you know if the issue occurs
Claminedo  [author] 2 May, 2023 @ 9:15am 
I have used UWE with this mod and I haven't had Quin despawn. In my mod list, I have QuinFix as my last mod (furthest down on the list). If you have issues with other vendors and towns, it could be that you started a new game from the menu while you were already in another game. Sometimes Kenshi messes up and keeps phantom towns and transfers some building ownership into a new game. Importing your game should fix it. When start a new game, always close Kenshi completely before doing so. If you still have issues I'll see what I can do to troubleshoot with you.
Precursor 1 May, 2023 @ 4:40am 
I am using alot of mods including uwe and im wondering if it causing quin to despawn. there is no other vendors i can contact either
Claminedo  [author] 12 Oct, 2021 @ 3:40pm 
One way to explain why in vanilla it doesn't always happen would be that the check doesn't always happen when you leave. But whenever the check is triggered, it fails, and shopkeeper is removed. Again, only speculation so anything is possible. If I were to track down the reason for the issue (which I will not) my next step would be to look at the code that handles kidnapping states or anything related to "is entity within town marker range". I think this code would be generic and not specific to the Scraphouse. We can see the same behavior when a shopkeeper is captured by slavers (like the free traders on Stoat) and then a bodyguard stands in his place. I believe it is a general game mechanic that in the case of the Scraphouse, because of the poor town marker location, it gets triggered more often than not.

Good luck with the fix!
spacefiddle 12 Oct, 2021 @ 3:30pm 
(2/2)
The other thing is, even if the game decides Quin is no longer shopkeeper and promotes someone else - it doesn't explain where Quin is. Nothing about that check/promotion would force Quin to despawn (otherwise every kidnapped character would despawn....), and his AI goal when the area is unloaded is "go home," which would mean in Vanilla that he should be found in the old invalid Town Circle. And even assuming that he somehow died to Iron Spiders - unlikely given his stats - his corpse is never to be found anywhere either.

Here's what I posted, the Discussions tab has a complete list of changes:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2622308295
spacefiddle 12 Oct, 2021 @ 3:30pm 
(1/2)
Heyas Clam,

Thing is, I'm not sure why Quin would ever move from behind the counter. As squad leader with the Shopkeeper package, he just stands in that spot. And that spot (in vanilla) is NEVER in the town circle, so if that's the issue then he should ALWAYS disappear - but doesn't. Because the counter is not within the vanilla town circle, so that check should fail every time.

At the same time, like i said, since I installed your fix over a year ago he has not disappeared - until now. And I can't see what might've made it different. I didn't change QuinFix's position in my order etc and I have no other mods that reverted the Scraphouse's circle back to its Vanilla location.
Claminedo  [author] 12 Oct, 2021 @ 2:50pm 
(2/2)
The fix I proposed with this mod is to make sure that Quin is within the Scraphouse town marker range when he is standing behind the counter. I am not sure what solution you found that is not the one I proposed here and explained on Apr 27 @ 12:28am. From here on, as to the mechanics of why it happens, all I will say is speculation. I believe the squad leader is designated to be the shopkeeper (though only Quin has the shopkeeper capability, Dack and the soldierbots will just stand behind the counter without any dialogue). When you leave the area, the game checks if the shopkeeper is within the Scraphouse town marker range as part of kidnapping mechanics. Because Quin walked outside of the vanilla marker place the game thinks the player (or someone) kidnapped Quin and implements a logic similar to town overrides and sets the next person in line as the designated shopkeeper. Next in line is Dack, followed by a Soldierbot, etc.