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For example.
Zed_Wave=(ZedPath="EventSkeletals.KFPawn_ZedSkeletal_Bloat",MinWave=5,MaxWave=999,MinGr=3,MaxGr=8)
Zed_Value=(ZedPath="EventSkeletals.KFPawn_ZedSkeletal_Bloat",Value=777,ValuePerExtraPlayer=20)
Zed_Monsters=(MinWave=24,MaxWave=999,MinGr=1,MaxGr=3,MClass=Class'ZEDSx.Banshee')
Zed_Value=(ZedClass=Class'ZEDSx.Banshee',Value=80,ValuePerExtraPlayer=10)
All you have to do is change the reference points of 'modname.zedfile'
You need to set them as already structured by the other lines, so if in doubt, place the Zed_monsters under the base ones, and the Zed_Value ones under those base ones
[ZedternalReborn.Config_Zed]
MODEVERSION=9
Zed_MaxDifferentMonster=15
Zed_Monsters=
Zed_Value=
I have no idea what values I should put in these lines, thank you in advance for your help o/
Thanks