Stellaris

Stellaris

236 ratings
!Repeatable Technology Overhaul Extra
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6.960 MB
20 Jun, 2020 @ 7:34am
4 Oct @ 7:01am
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!Repeatable Technology Overhaul Extra

Description
UI Overhaul Dynamic IS REQUIRED!!!
This Mod supports ONLY Simplified Chinese localisation
Vanilla Repeatable tech is so inefficient, and highly unfriendly to engineering. This has long discourage missile and artillery player so I made a huge change in this mod.

All 3 technology subject now have identical amount of repeatable techs and you can buff same type of weapon in both Physics and Engineering!

Strike Craft, Missiles, Kinetic weapon receive higher growth each level and sociology can now benefit the fleet combat.

More details please discover it yourself and wish you enjoy the game. If you have better idea or found some glitches in this mod, please let me know.
164 Comments
ovo 5 Oct @ 1:32am 
哇塞 更新了 爱你喵:steamthumbsup:
死ニ至ル恋 2 Oct @ 5:28am 
其实给个开关禁止研究就行了,数值倒是还好,就是效率上来了会特别卡,毕竟基飞也有50人口一个基因人员也是人口涨速越来越快的,毕竟也算是模组对四大飞升的特色加强
专家[我是传奇]!  [author] 1 Oct @ 11:25pm 
@ewver 那确实很可怕了,我会对这一情况进行削弱
ewver 1 Oct @ 6:48pm 
:LittleBone:作者您好,新版本灵能使岗位会加岗位效率(岗位效率也会加自己的岗位效率,这个bug的原理就是这样左键踩右脚上天了),配合您的灵能科技中给予的每10人口一个灵能使岗位一下就会把产出弄的指数膨胀,尤其是在有人口组装岗位的情况下,每个月的人口都以会指数增长,我的存档里两年就有了1G科研,900M人口组装。
(虽然这个好像也不完全是MOD的问题,p社原版也有个人口加灵能使岗位的总督,也会出现这个情况,但是mod的这个改动就导致了特别容易变成这个情况,不设上限的情况下强度比魔怔mod还可怕了)
专家[我是传奇]!  [author] 1 Oct @ 9:12am 
已更新,如遇到bug还请在评论区提出
ovo 28 Aug @ 11:08pm 
好的吧 作者辛苦了
专家[我是传奇]!  [author] 24 Aug @ 4:17am 
我本人并不是有意拖着或者放弃更新mod,我理解各位的心情。但是我不仅日常工作繁忙,工作内容也基本是挣窝囊钱,还请大家不要再催了。
其次,4.0的群星到现在还没有更新到趋于稳定,bug层出不穷,我贸然跟进保不齐会出更多岔子弄得焦头烂额,还请大家再宽限些时间,让子弹再飞一会。
ovo 24 Aug @ 1:02am 
现在彻底用不了了 快更新吧
337不太可能今年出
海王星Neptune 12 Jul @ 3:43am 
游戏能打开,理论上不会造成冲突
这mod能硬上吗,整个创意工坊做的最好的循环科技mod就是这个了