Total War: WARHAMMER II

Total War: WARHAMMER II

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Grimgor Starts With A Giant
   
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Tunnisteet: mod, Campaign
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Julkaistu
800.537 KB
18.6.2020 klo 19.49
1 muutos ( näytä )

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Grimgor Starts With A Giant

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Description
By request I've thrown this mod together that replaces the Doom Diver Catapult Grimgor starts with in his army with a Giant.

Features
Replaces the Doom Diver Catapult in Grimgor's starting army with a Giant

Compatibility
There should be no compatibility issues (perhaps if you're using another mod that alters the starting units of Grimgor.)
11 kommenttia
=[NK]= Col. Jack O'Neil 1.8.2022 klo 2.03 
This should work with SFO. Are your using any of my felt or Mixu low mods?
Gleen Cross 1.8.2022 klo 0.36 
For some reason this mod is conflicting with SFO, even if I load it first in the mod list, the giant simple doesn't appear. Which is kinda of a shame because Grimgor's AI is suicidal, he gets beat by Rotgut very early in my campaigns, the giant helped his survival
bryanwhincup 22.5.2022 klo 8.51 
I always use Hans Starting Units but I think that's a startpos mod. Wonder if this will cause conflicts or I'll get a bonus Giant lol.
Sphinx  [tekijä] 20.2.2021 klo 16.48 
@voiceofreason467

I'll take a look when I've got time.
voiceofreason467 16.2.2021 klo 11.49 
Any chance of updating? It seems to cause conflicts with SFO and my mod collection in general.
Hal0DuDe64 24.12.2020 klo 20.01 
still works
Sphinx  [tekijä] 21.6.2020 klo 12.10 
It's a script, so no.
Guvenoren 21.6.2020 klo 7.55 
isn't this a startpos edit mod?
[FS] Kapitan Wolfgang 19.6.2020 klo 15.59 
It would be awesome if Azhag started with a feral wyvern.
Ciaphas Cain 19.6.2020 klo 5.13 
OMG thank you!!!