Total War: WARHAMMER II

Total War: WARHAMMER II

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Grimgor Starts With A Giant
   
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Tags: mod, Campaign
File Size
Posted
800.537 KB
18 Jun, 2020 @ 7:49pm
1 Change Note ( view )

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Grimgor Starts With A Giant

Description
Description
By request I've thrown this mod together that replaces the Doom Diver Catapult Grimgor starts with in his army with a Giant.

Features
Replaces the Doom Diver Catapult in Grimgor's starting army with a Giant

Compatibility
There should be no compatibility issues (perhaps if you're using another mod that alters the starting units of Grimgor.)
11 Comments
=[NK]= Col. Jack O'Neil 1 Aug, 2022 @ 2:03am 
This should work with SFO. Are your using any of my felt or Mixu low mods?
Gleen Cross 1 Aug, 2022 @ 12:36am 
For some reason this mod is conflicting with SFO, even if I load it first in the mod list, the giant simple doesn't appear. Which is kinda of a shame because Grimgor's AI is suicidal, he gets beat by Rotgut very early in my campaigns, the giant helped his survival
bryanwhincup 22 May, 2022 @ 8:51am 
I always use Hans Starting Units but I think that's a startpos mod. Wonder if this will cause conflicts or I'll get a bonus Giant lol.
Sphinx  [author] 20 Feb, 2021 @ 4:48pm 
@voiceofreason467

I'll take a look when I've got time.
voiceofreason467 16 Feb, 2021 @ 11:49am 
Any chance of updating? It seems to cause conflicts with SFO and my mod collection in general.
Hal0DuDe64 24 Dec, 2020 @ 8:01pm 
still works
Sphinx  [author] 21 Jun, 2020 @ 12:10pm 
It's a script, so no.
Guvenoren 21 Jun, 2020 @ 7:55am 
isn't this a startpos edit mod?
[FS] Kapitan Wolfgang 19 Jun, 2020 @ 3:59pm 
It would be awesome if Azhag started with a feral wyvern.
Ciaphas Cain 19 Jun, 2020 @ 5:13am 
OMG thank you!!!