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When they're part of the kennels, metalworking, or woodworking shops, they work normally, however. It's only when placed otherwise. I find this rather annoying, but lately have found ways to make use of it. Since they seem unlikely to ever update the game again, might as well work with what we got.
I don't know if you know, but the green doors are very unreliable and you got 2 on the west side exit. NPCs got stuck out there because the doors opened up without a key in one direction, but lock in the other, trapping them outside.
I like the layout of this place. Interesting to have the roll call so far away forcing the player to see where everything is before reaching it, but also kind of a nuisance because the most important place to go is far away from the cell block.