Stellaris

Stellaris

76 ratings
Citizen Faction
   
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124.656 KB
17 Jun, 2020 @ 1:06am
9 Oct @ 6:46am
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Citizen Faction

Description
Mod that adds a new faction to the game. It acts as a Xenophobic counterpart to the Progressive Egalitarian faction. It's called the Citizen's Faction and its demands are loosely inspired by ancient Athenian democracy and early American republicanism. The Citizen's faction will spawn instead of the Progressive faction for any empire with Xenophobic ethics, similarly to how the Isolationist faction spawns instead of the Supremacist faction for Pacifists.

=Compatibility=
This mod modifies 00_Progressive and faction_events. Any mod that also modifies these will have compatibility issues.

=Credits=
Original idea was inspired by a thread on the Paradox Forums by Mammonmachine.
https://forum.paradoxplaza.com/forum/threads/split-progressive-faction-into-xenophile-and-xenophobe-versions.1394832/
Original artwork created by u/Devin_the_Artist

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50 Comments
Machina Mystica  [author] 5 Oct @ 6:51am 
Thank you, FebHare! I appreciate it. If you intend to update your translation mod, I added two new faction demands to bring it closer in line with vanilla under the CITIZEN localization category, and two new MESSAGE lines under Faction events.
FebHare 5 Oct @ 5:17am 
Welcome back!
Machina Mystica  [author] 4 Oct @ 9:22pm 
Hello everyone! I've recently been interested in playing Stellaris again. I will not be updating the full swathe of my mods, but this one was a relatively quick and simple update, and also one I wanted to play with again. It has been updated for v4.1.* compatibility.
小石头 25 Feb @ 12:03am 
非常好模组,爱来自中国:steamthumbsup:
FebHare 27 Feb, 2024 @ 6:19am 
@Machina Mystica Thank you for your hard work. Good luck with your new higher education!
Sunconure11 12 Jan, 2024 @ 12:54pm 
I decided to talk to the dev myself, and he is now far too busy, with future plans for going into medical school. He has hereby authorized anyone to take over his content.
FebHare 12 Dec, 2022 @ 5:11am 
@Machina Mystica Thank you!
Machina Mystica  [author] 11 Dec, 2022 @ 5:14pm 
Thanks FebHare! Should be working again!
FebHare 3 Dec, 2022 @ 2:35am 
Hello, I found some codes need update for Stellaris 3.6.

1: 00_progressive.txt has new demand and a parameter of has_migration_control is changed to "type" (from "value").
2: 00_citizen.txt use has_migration_control and has_population_control. These parameter is changed to "type" (from "value").
3: In 00_pop_faction_names.txt, "lookups" isn't used no longer.
Machina Mystica  [author] 16 Jun, 2022 @ 7:41am 
You're welcome! Please let me know if any other issues arise.