Left 4 Dead 2

Left 4 Dead 2

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Mutation: Splat Fest - Solo (v2)
   
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Game Content: Scripts
Game Modes: Mutations
File Size
Posted
Updated
1.780 KB
16 Jun, 2020 @ 4:27pm
2 Jul, 2020 @ 7:44pm
2 Change Notes ( view )

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Mutation: Splat Fest - Solo (v2)

In 1 collection by Evil
Unholy Ground story items
5 items
Description
A solo mutation with boomers, leakers, and spitters.

- All healing items have been boosted.
- No incap animation, you instantly die if your health hits zero.
- Tanks and witches spawn normally but with decreased health.
- Witches do half the amount of damage.
- Common infected still spawn but far less in numbers.
- Players retain green health above 15%

* Witch damage parameter provided by Rayman1103
4 Comments
That Box 7 Feb, 2021 @ 11:48am 
I mean, whatever you do I respect it, it is your mutation. I tried making my own which was to be frank, very similar to this one, but I got minimal results; script kept failing for some reason.

On wide maps the Leakers weren't really a problem, like Dead Center. I just mainly got stuck with 10+ deaths on No Mercy in the subway so I eventually gave up. It might of also helped if I lowered from Expert to Advanced.
Evil  [author] 7 Feb, 2021 @ 10:37am 
They can definitely be a pain in certain situations. The only way to properly deal with them is to lure them into an area to self detonate. Mixes things up in a different way but I can see why it'd seem tedious. I can throttle the spawn ratio perhaps. There's a 50/50 split between boomers and leakers, I could reduce leakers to like 20% or so? Or I could make an alternate mutation without the leakers but I think I'd have to add something else to make it stand out a bit.
That Box 27 Jan, 2021 @ 2:36pm 
I wanted to like this, I really did, but I have a glaring issue with "Leakers" I assume they are called. The ones who explode with fire.

Their fire residue lasts longer than a Spitter, and is twice if not 3x as deadly, and they themselves will not die via bullets (unless I've done something wrong with shooting them?)

They effectively halt all progress in any map with tight areas (Most of No Mercy) and are a pain I can't really counter.

I'd like the mod more (if not a lot) to be frank if they were just gone entirely.
Evil  [author] 1 Sep, 2020 @ 6:03pm 
Are you starting it through the mutation menu or through single player?