Europa Universalis IV

Europa Universalis IV

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Immersive Edits
   
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1.017 MB
11 Jun, 2020 @ 6:29am
2 May @ 8:32am
31 Change Notes ( view )

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Immersive Edits

In 1 collection by SpiGo
Immersive Mods by SpiGo
2 items
Description


This mod aims to balance certain features of the base game as well as adding more flavour to already existing ones, so basically what every single small tweak mod does. Mainly meant to increase my own personal enjoyment of the game but hey if somebody prefers these changes feel free to use them.


Updated for 1.37.*

New Content:
  • Option to turn off ship capturing if you don't want your trading fleets gathering other types of ships.
  • Option to turn on an automatic occupation transfer thing that does what it says.
  • Added new events for natives and colonies.
  • Added triggered modifiers to reduce Institution Spread depending on your technology group.
  • Added a few new flagship modifications and edited the already existing ones.
  • New epidemics (currently only Bubonic Plague) and a new building, Hospital.
  • New ruler based events and triggered modifiers. Tldr. It should be worth to actually make your ruler into a general.
  • Ability for a player country to Westernize through an event tree.

General Changes:
  • Client States can be formed at game start.
  • Small changes to Defender of Faith.
  • Institutions have a higher chance of spawning in Europe.
  • Changed hegemony requirements to be more reasonable.
  • Couple of new mercenary companies, nothing major.
  • AI has a development limit on provinces since it appears the base game limitation isn't working.

AI Changes:
  • AI will develop their economy more due to added decisions.
  • AI has overall increased manpower pool due to building Soldier's Households and developing their provinces.
  • AI will actually try to pay their debt.
  • AI will reduce their inflation.
  • AI has better Fort placement.
  • AI great powers will be more aggressive towards smaller neighbor countries.
  • AI upgrades their fleets.

Almost everything added or changed by this mod can be disabled through the nifty use of a decision.
3 Comments
SpiGo  [author] 16 Aug, 2023 @ 4:38pm 
@Fallen You are probably better of using Xorme's mod.
󠀡󠀡 16 Aug, 2023 @ 2:30pm 
can you make this compatible with Xorm Ai mod, seems like there may be conflicts just looking at a few of the things you listed
003skar98 19 Oct, 2021 @ 5:31pm 
can you list the changes?