Tabletop Simulator

Tabletop Simulator

45 ratings
Hab Blocks & Ruins Scenery
   
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Type: Objects
Complexity: Low Complexity
File Size
Posted
Updated
34.191 KB
9 Jun, 2020 @ 4:20pm
8 Jul, 2020 @ 6:13am
9 Change Notes ( view )

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Hab Blocks & Ruins Scenery

In 1 collection by Dorfs
JFRK's Wargaming Maps & Scenery
2 items
Description
A collection of scenery pieces designed mostly for 28mm wargaming, but usable wherever you like.
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I've made these to be similar to what I'd use in real world tabletop games, and I've tried to keep a specific real-world inspired philosophy when designing them. That is: simple designs, not too much clutter and easy to play with.
As TTS is more fiddly when moving miniatures around I've tried to keep things extra simple in order to ease gameplay, and I've kept the assets file sizes low.

3x3" grid based - Floor tiles are 3x3" wide, and walls are 3x3" wide and tall (so each floor level is 3" above the last).

Optimised colliders to keep gameplay simpler - only the floors have collision meshes so you can freely move gameplay pieces through the walls and other obstacles.

Simple geometry - a modest amount of detailing so that the scenery doesn't get too much in the way of gameplay.

Switchable wall visibility - for more enclosed ruins and buildings you can hide the walls to get access to the interiors more easily.

Small file sizes - to help prevent bombing peoples connections with huge amounts of data.

These are my first assets so I hope to improve on the idea in subsequent releases, and introduce a bit more colour :)
9 Comments
MrMelons 21 Jun, 2023 @ 2:08pm 
I dont suppose you could have some fully intact buildings? I really like these but I use em for 40krpg stuff most of the time
Dorfs  [author] 4 Aug, 2020 @ 1:45pm 
It's still just one gameobject, but there are two meshes in it so I can cobtrol them both in the one animation.
So because the walls aren't solid anyway you can interact with objects behind them and all I do with the animation is turn the mesh renderer off in the mesh
ZenphyL 4 Aug, 2020 @ 10:06am 
thank you for doing this, a question: how did you do the toggle walls? i know how to use the tts script into unity, but i thought you could only load animation to a single obj not another obj and switch between them so i suppose you found a trick or something
RelicLord 6 Jul, 2020 @ 2:18pm 
Outstanding terrain, thank you. The toggled walls are an especially nice touch.
Furt 13 Jun, 2020 @ 6:38am 
Fantastic work - thank you. Well thought and very play friendly.
vanx 12 Jun, 2020 @ 10:26am 
love em
Baryonyx 10 Jun, 2020 @ 5:49pm 
Thanks for adding in the straight pieces!
Dorfs  [author] 9 Jun, 2020 @ 5:39pm 
I did indeed. Good shout on the straight sections, I'll snap some together and probably put some more plain 'building block' bits in too.

It's all modular in my 3D software anyway so it'll be easy to put together more shapes if people have ideas.
Baryonyx 9 Jun, 2020 @ 5:06pm 
I like these a lot. Any you made them entirely on your own? Great!

Just a little bit of flickering here and there on the top of some of the walls, but it is not too easy to notice.

Also, maybe a few straight sections would be a good idea, to be able to create some larger buildings.