Black Mesa

Black Mesa

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The (Extra) Definitive On A Rail (Loop Mod + On a Rail Uncut + BMCE)
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695.326 MB
9.6.2020 klo 12.44
18.6.2022 klo 12.20
19 muutosilmoitusta ( näytä )

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The (Extra) Definitive On A Rail (Loop Mod + On a Rail Uncut + BMCE)

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This mod REQUIRES Black Mesa Character Expansion. Otherwise, it won't work properly! Please make sure it's properly installed first!

Please only use this mod or OaR Definitive; do NOT attempt to use both mods at once!

A modified version of the extremely high quality Definitive On A Rail Mod to make full use of Black Mesa Character Expansion assets - maintenance and admin workers (who now all use proper hurt variants when appearing as corpses), engineers, cafeteria staff, new zombie variants, and more! Also featured are small touchups to bring the experience of On A Rail Uncut to the standard of the rest of the game, such as the addition of supply crates.

All information regarding Definitive OaR, OaR Uncut or Loop Mod can be found on their respective pages. Credit to all their respective creators for bringing us the best On A Rail experience for Black Mesa!

OTHER RECOMMENDED MODS:
Suositut keskustelut Näytä kaikki (13)
2
7.3. klo 2.14
For those who are having crashes or "A.I. Disabled" issues.
Zelly_9191
4
21.11.2023 klo 6.14
on a rail crashing
wad
6
12.9.2023 klo 15.30
On a rail bug
dstrong08
159 kommenttia
_ 28.8. klo 4.27 
My god was this a masterpiece. It just elevates the Black Mesa earthbound experience to the whole new level. I can't even think why CC decided to ruin this chapter. The chapter is so long I felt sad upon having to leave the tram for the final time that'd been with me since Power up
WinterTheBeau 7.7. klo 21.04 
yo guys, are you gonna fix the level design issue or not
Crayon eater 99 25.6. klo 16.41 
U DID NOT HAVE TO REMOVE THE GUARD BRO!
WinterTheBeau 6.6. klo 19.37 
i encountered a pretty gamebreaking level design issue near the end of this mod's on a rail. it seems the last map does not line up properly with the previous map, and the train tries to do an impossible 160 degree turn due to the track going in the wrong direction. i have screenshots
Zelly_9191 24.2. klo 8.57 
If you are having guard death crashes or "A.I Disabled" issues check my discussion thread for fixes.
DaReal's Delivery Service 14.2. klo 1.02 
im getting a problem where the ai disables its self, anyone know how to fix?
Crau 14.1. klo 20.39 
Is there a reason why this mod's file size is lower than the other variations of this despite having the most content? This mod's file size is 695 MB, while the original OaR uncut by DIGITAL SPORTS is at 735 MB. And not to mention that Salimuyne compiled OaR uncut + Loop mod as another workshop entry, and it easily shot past 818 MB.
The Microwave Engineer 11.5.2024 klo 11.38 
I had the same Issue with Dark Interval recently, When I saved the Two Guards, I've faced Two remaining Marines and for some Unknown reason, If I killed one of the Marines, The Two guards vanish. It's a small Issue I suppose but I think one or at least something in the Code counts how many Marines remain to remove the Security NPCs (Assuming they have died.)
M0URN1NG5TAR 16.4.2024 klo 20.13 
Okay, I give up on trying to fix this myself. I just don't get it. Any time I re-load any part of this level, the AI always disables itself - even though they're just fine transitioning to On a Rail. I'm sure it's this mod too because I removed only it and the AI were fine. Anybody have any ideas? Because quite frankly it's driving me mad.
evil ass scientist 5.3.2024 klo 15.27 
are the security guards supposed to vanish after the shootout