Black Mesa

Black Mesa

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BMCE - Black Mesa Character Expansion
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MODEL: NPC
File Size
Posted
Updated
482.000 B
20 Apr, 2020 @ 9:44pm
13 Jun, 2022 @ 4:31pm
18 Change Notes ( view )

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BMCE - Black Mesa Character Expansion

Description
UPDATED: 12/4/2023
Please report any bugs and issues you encounter with the updated version HERE.

THIS STEAM UPLOAD DOES NOT CONTAIN ANY OF THE MOD CONTENT BEYOND A DUMMY FILE. Click here for the download links and installation instructions!

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Black Mesa Character Expansion (BMCE) is an ambitious project to expand and enhance the variety of humanoid NPCs throughout Black Mesa; it is both a standalone mod and a modder's resource for anybody to use towards their own projects, Black Mesa-related or otherwise.

BMCE includes the following:
    ENHANCED SCIENTISTS AND GUARDS - Additional bodygroups and facemaps have been added to existing vanilla staff models to ensure that everybody gets a fresh new look.
    GEARBOX CHARACTER VARIATIONS - Recreations of the cleansuit scientist, casual scientist, and "Otis" security guard from the Half-Life expansions are featured here!
    REVAMPED FEMALE MODELS - Visual variety has been increased for female scientists to add beyond their vanilla options for hair and faces. Closed labcoats and casual variants have been added, and female security guards* have been added as well!
    NEW STAFF TYPES - The meat of this mod! Seven new kinds of personnel have been added to fill out the various gaps in the facility: office workers, maintenance workers, engineers, custodians, cafeteria workers, paramedics and firemen!
    NEW ENEMY VARIANTS - New zombie variations have been added for most of the new staff types.* HECU soldiers also have a much wider range of accessories to choose from, along with unique appearances for grenadiers, medics and shotgun soldiers. (Balaclavas are BACK!)
    OVERHAULED FACE CREATION - The "character manifest" file which controls the game's Face Creation system has various entries added or tweaked in order to make full use of the content in this mod.

*Not featured in-game with standalone BMCE, see the section below for mods that utilize them.

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MODS THAT USE THIS PACK
BMCE works well on its own for spawning human NPCs with the features listed above, but it's recommended for use with these chapter mods for full functionality:

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XenaTek has made a fantastic guide for using and modifying these models for your own maps or projects. CHECK IT OUT HERE!

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CREDITS
Blooper Reel: Original green, grey and orange jumpsuit models, compilation, file formatting, additional texture work,
CitizenFive: Casual Scientist model, original Casual Female Scientist model, new HECU bodygroups, character manifest overhaul, general texture work, driving Gus animation.
Skessler: Cleansuit model, female security guard model, Updated Office worker model, closed labcoat model, Fireman model, Casual Female Scientist model, Female Office Worker model, new zombie variants, HECU balaclava, goggles, and gear, character manifest overhaul, new facemaps, new ties, arms model, restored and updated facial flexes, young Magnusson, optimization, model fixes, compilation, texture work.
Vinnie: Construction worker model, Updated green, grey, and orange jumpsuit models and textures, paramedic, HECU gear, compilation, additional modeling work, rotary signs, thumbnail.
Ninja: Original jumpsuit worker assets, model rigging
Mirellanmål: Hitbox fixes
MrSomeguy: Original office worker assets
Cuppajava: Original casual scientist texture
Arachnit: Additional rigging
Admiral Sakai: Troubleshooting, testing
Nolygarper: Troubleshooting, testing
Nuclearpotato: Promotional images, testing
HECU Collective: Remade HECU gasmask and helmet

ASSET CREDITS
•Valve: L4D worker jumpsuits, reflective vests, hard hats, Zoeys's ponytail, CS:GO balaclava
•Yager/2K: Spec Ops The Line soldier cap
•Rockstar: GTA5 Factory Worker outfit and Fireman uniform
•Bioware: Mass Effect 3 Female hair meshes
•Capcom: Dead Rising 1 Zombie head
•HECU Collective: Improved HECU Headgear
Popular Discussions View All (49)
522
27 Sep @ 2:50pm
PINNED: [BMCE] Bug Report and Installation Assistance
Vinnie
35
23 Aug, 2024 @ 2:45am
i got a weird problem
♠︎️⚜Gero⚜♠
22
26 Jun @ 9:23pm
how the ♥♥♥♥ can you fix the rainbow error bug
normie
1,413 Comments
Ramzej 24 Sep @ 7:56am 
BMCE and Romkas HECU doesn't work properly, they are not wearing any gear
Half life 2 labubu 20 Sep @ 8:13am 
Am very stuck idk what to do? Which vpk folder do i put in custom?
Vinnie  [author] 18 Sep @ 5:37pm 
Put the VPKs into your custom folder
King George, The Third. 18 Sep @ 4:45pm 
quick question, so do i extract the files to a folder and put said folder in custom, or do i just put the vpk's in custom
Vuk 13 Sep @ 12:05pm 
@Der_Kaiser
It's the Black Mesa developers fault for making it require \custom\ folder installation. All the mods do this, I just had to figure this out to modify weapon damage because skill.cfg is useless for your own weapons but the amplification works for enemies in the AI Modifiers section. It was annoying not being able to change the dmg values like you can, conveniently, in Sven-Coop for example. Now I know how to do it for Blue Shift too, I can't wait.
Der_Kaiser 11 Sep @ 12:15am 
FUCK this mod bro, ive tried everything to get it to work and it wont. Dont just give a empty Dummy folder and expect us all to know how to manually do it, ive tried everything and it wont work. Just make it to where it replaces the models and stuff when you install the add on, waste of 2 hours trying to get this to work
Vinnie  [author] 7 Sep @ 8:11am 
@Sztogii
There aren't any plans right now
Sztogii 7 Sep @ 8:05am 
Will there be any updates/patches to BMCE in the future?
awchris11 27 Aug @ 3:57pm 
@bava6535
The files are there. Drive just doesn't show you a preview of them. Clicking the download button on the top right should still download the zip file, which contains the two necessary modifiers.
jparker32304 17 Aug @ 5:03pm 
@bava6535 What do you mean? '_'